War. War never changes. Since the first tribal Neanderthals decided to gather together and attack a neighboring tribe, humanity has been plagued by it. It has lead to the rise and fall of civilizations, and the death of billions. The toll it takes isn't just borne by those who wage war, but by all involved. The dead leave behind widows and orphans, loved ones who must mourn the loss of their family and friends as they defend themselves against the ones who caused their mourning. The landscape is covered in ruins, the remains of once great cities and towns, laid waste by man's insatiable desire to take what belongs to their neighbor. As one who was once a part of a great civilization, you stand witness to this destruction. Hidden underground in a mighty bunker, you were protected as the bombs fell, only to awaken years later to witness the ruin it caused. You are the latest in that line of widows, orphans, family and friends, because war, war never changes. [hr] We were born before the war, making it into the vault in time to sleep through the fallout underground, in a simulation in which we had no needs. Pain was felt as discomfort, death and illness were practically non-existent, and needs were filled by the computer whenever they arose. For two hundred years we lay in cryo-stasis, with our aging and our perception of time slowed to 1/40th of normal. After experiencing five years of this paradise, however, we were awoken by a group calling itself the Enclave. They are what remains of the US government, and need our help to restore humanity to what it once was, a thriving society where technology could give everyone a small measure of the paradise we just experienced. With our help, that of the past society, the Enclave will rebuild. They will bring food to the hungry, water to the thirsty, and medicine to the sick. At least, that's their promise. [hr] Set in Georgia, we will come from Vault 47, south of Atlanta, and will be forced to deal with the horrors of the waste. In an instant we will have went from a land of plenty, without suffering, to a land where suffering is a part of life, where is is a necessary cost for survival. Groups in the area include the Enclave, which control Atlanta and some of its suburbs, the Purity Brotherhood, an offshoot of the KKK who run the coast with a rigid caste system based on race, and the Swamp Tribes to the south. [hider=Faction Dossier: Purity Brotherhood] Name: Purity Brotherhood Origins: During the war there was a divide among the Klansmen. Some believed that certain racial groups, namely Africans, Jews, and Asians, were clearly inferior and worthless. The second group believed that the different races had their place, and that one could create a society in which all races worked their part, creating a better society where they could all be happy with their position. Eventually, this second group split off and began calling itself the Purity Brotherhood. One of the men chosen to go into Vault 91 was second in command of this group. After the door was sealed, he received secret orders from Vault-tech. One of their leaders was interested in the possibility of a caste based system, and had made this man Overseer so that he could carry out that plan. Vault-tech had carefully chosen the people in the vault to represent every caste in his manifesto, and he was able to lead them easily for the first generation because no one wanted to change to a job they weren't accustomed to. After that it was relatively easy to keep children interested in their parent's work. Society: Every race of human has its own designated caste, and one may choose any job, so long as it falls within their caste. Choosing to breed with anyone outside of your caste is forbidden, and will result in the death of the mother, father, and child. The castes are as follows: Hispanics and Native Americans: Food production and preparation. Africans: Factory production and manual labor. Asians: Mental labor and tech development. Jews: Finance, trade, entertainment. Middle Eastern/non-Jewish: Raw materials acquisition. Caucasians: Administration, management, leadership. Ghouls: Mental work in radioactive areas. Super-mutants: Physical work in radioactive areas. [/hider] [hider=Faction Dossier: Swamp Tribes] Name: Swamp Tribes Origin: Some of the people who lived near the Okefenokee swamp managed to survive the initial blasts in personal, improvised vault-like shelters they built in preparation for any serious situation. They emerged to find the local life dieing and mutated. They knew that they had to tame the wild swamps if they were to survive, so they set out to rebuild. Over the years they taught their children to survive, and they slowly improved their skills. The small genepool and radiation, however, caused significant genetic degradation. They now lack the ability to use more advanced technology, preferring instead to use melee weapons or thrown weapons. Society: Each man is Chief of his own tribe, and must provide for his women and children. The woman care for and raise those children, save the older males, who are trained by the chief and his sons. When a man is old enough, he must go out and acquire a woman for himself by any means necessary. Should he die, he was unfit, but should he succeed, he has won the right to lead his own tribe and call himself Chief. Should he kill another man, he takes all of the man's women and children for his own. Many find it easiest, however, to simply kill their father. [/hider]