[hider=Nomad][h3][center][color=lightcyan]Basics[/color][/center][/h3][color=ccccff][b]Name:[/b][/color] Nomad [color=ccccff][b]Age:[/b][/color] 27 [color=ccccff][b]Appeared Age:[/b][/color] 20 [color=ccccff][b]Height:[/b][/color] 5'6" (168cm) [color=ccccff][b]Weight:[/b][/color] 120lbs (54.4kg) [color=ccccff][b]Eye Color:[/b][/color] Liquid Blue [color=ccccff][b]Hair Color:[/b][/color] Redhead [color=ccccff][b]Physical Disabilities:[/b][/color] [color=ccccff][b]Physical Identifiers:[/b][/color][list][*] Pulsing blue eyes, which appear to be a flowing blue liquid [*] Skin 'ripples' like the ocean when she's agitated, excited or aroused [*] Large scar on lower back with a strange blue discoloration[/list][color=ccccff][b]Appearance:[/b][/color] After having spent most of her life in the wilds, Nomad's appearance comes across as 'savage' to most of the 'civilised' people she deals with, especially the city folk from whom she occasionally takes bounties from. Pale-skinned with fiery red hair, presumably a trait inherited from her father as her mother's hair was blonde, Nomad prefers to keep herself covered up in the hand-crafted leather clothing she makes for herself from materials procured in the outlands of the islands. By infusing the materials with her water powers during their fabrication Nomad is able to make them just as effective at protecting her as any modern armour, anything short of full battle-plate that is. [hider=Waterblade Nomad][center][img]http://i.imgur.com/WodcMXl.png[/img][/center][/hider][h3][center][color=lightcyan]Background[/color][/center][/h3][color=ccccff][b]Residence:[/b][/color] Mobile [color=ccccff][b]Profession:[/b][/color] Mercenary/Hunter [color=ccccff][b]Aligned Faction:[/b][/color] None [color=ccccff][b]Relatives:[/b][/color] None; mother and grandparents deceased, father unknown [color=ccccff][b]Backstory:[/b][/color][hider=Backstory]Born as an illegitimate child of an affair between a Mobiles Executive and an Aqueous commoner, to avoid an embarrassing international incident Aqueous attempted to murder the mother and newborn baby by drowning them, only to have Nomad's ability triggered for the first time, saving both her mother and herself. Escaping into the wild the two survived on their wits and hunting skills for many years, before Nomad's mother eventually died of old age. Returning to Aqueous, Nomad took her mother's body to her grandparents to arrange a proper burial for her, before disappearing once more into the wild. Now Nomad lives off the land, behooven to no-one, only visiting the towns and cities when seeking out supplies and materials to aid her wandering lifestyle.[/hider] [h3][center][color=gold]Gear[/color][/center][/h3] [color=ccccff][b]Weapons:[/b][/color] None, relies on her abilities to generate bladed weapons when required. [color=ccccff][b]Armor:[/b][/color] Handmade hardened leather armour, waterproof cloak, leather gauntlets with holes in palms [color=ccccff][b]Ammunition:[/b][/color] None [color=ccccff][b]Backpack A:[/b][/color][list][*] Compass, sextant and navigational equipment [*] Hand-drawn map of areas she's visited [*] Medicinal herbs collected in the wild [*] Heavily worn 9" leather truncheon [*] Well worn book of lesbian erotica [*] Campfire cooking gear [*] Skinning knife [*] Rope [*] Flint[/list][color=ccccff][b]Miscellaneous:[/b][/color] Nomad carries several sealed water containers on her belt which she uses in emergencies to bolster her weapons and armour. She also carries several sword hilts as she has stated these make wielding her water blades easier, even though they aren't required to use her skills. [h3][center][color=navajowhite]Immortalis Information[/color][/center][/h3] [color=ccccff][b]Manifested Phenomena:[/b][/color] [url=http://powerlisting.wikia.com/wiki/Water_Manipulation]Hydrokinesis[/url] [color=ccccff][b]Unique Abilities:[/b][/color] [indent][hider=Water Solidification][i]Water Solidification:[/i][indent]Nomad is able to form water into solid shapes with a density and tactile strength equivalent to a similar object made from metal. While these objects are in physical contact with her body they can remain in shape with little effort on Nomad's part, but any object no longer in contact, such as a thrown knife or a weapon passed for someone else to hold, requires a measure of concentration for her to maintain, and when this concentration is lost the object reverts back to its liquid state. With adequate concentration, and an available source of water, Nomad is able to create large solid constructs such as shields, armour, walls and barriers and sustain them for as long as her concentration holds. These constructs vary in strength depending on their size, with larger forms being weaker and requiring more concentration to maintain, and require physical contact in order to sustain them. By solidifying water beneath her feet Nomad is able to easily traverse open water, although still struggles when trying to cross rapidly moving water such as river rapids and waterfalls where the movement of the water strains her ability to hold it steady. While Nomad's ability to manipulate free-standing water could make her a powerful threat to the islands central water supply she has yet to develop a level of control which would allow her to perform any action on a scale which would cause wide-scale damage without placing extreme strain on her body in the process. Since she is able to control the movement of water using her abilities, but not other materials, Nomad can easily purify water by moving it from one container to another, leaving behind any imperfections which may have been present.[/indent][/hider][/indent] [color=ccccff][b]Strengths:[/b][/color] [indent][hider=Adaptive Combat Style][i]Adaptive Combat Style:[/i][indent]Although Nomad tends to favour blades and swords in combat she is able to quickly and easily change the shape and form of her weapons in the middle of an attack, switching what may have been a stabbing strike into a slashing swing as her blade flows to form a new shape to counter an opponent's blocks and defenses.[/indent][/hider][/indent][indent][hider=Reusable Resource][i]Reusable Resource:[/i][indent]As the water Nomad uses for her attacks takes time to soak into the soil, evaporate away or drain into sewers she can easily make use of the same material multiple times before having to manifest a fresh supply, reducing the strain she suffers during prolonged combat.[/indent][/hider][/indent][indent][hider=Enhanced Mobility][i]Huntress:[/i][indent]When moving over rough terrain and through dense cover Nomad has learnt the tricks for navigating swiftly and surely. In combat these skills translate into a use of the environment around her, leaping, diving and rolling around cover faster than most others could manage until she is able to close with her prey enough to strike. Having fended for herself in the wild for many years Nomad knows the terrain better than most and can usually spot when something is out of place. Usually this ability is used when hunting for food, but it could just as easily be used when hunting other prey.[/indent][/hider][/indent] [color=ccccff][b]Weaknesses:[/b][/color] [indent][hider=Extreme Temperatures][i]Extreme Temperatures:[/i][indent]The water Nomad uses is, at the end of the day, only water. As such it is bound by the same laws of thermodynamics as any other liquid and can be frozen or evaporated away in the wrong conditions. If frozen Nomad's blades become as brittle as ice, and if evaporated they simply disappear, and although she can melt the ice and reconstitute the water vapour this takes vital time which during combat she may not have.[/indent][/hider][/indent][indent][hider=Technologically Inept][i]Technologically Inept:[/i][indent]While able to locate sustenance in the harshest of environments, skin an animal carcass with skill and speed and track her prey over long distances in a variety of terrain Nomad has little knowledge of technology and struggles when dealing with computers, firearms and radios, instead leaving such matters for others to deal with.[/indent][/hider][/indent][indent][hider=Drop By Drop][i]Drop By Drop:[/i][indent]Nomad's ability to manifest water is quite slow, with only a handful of drops forming per second. To counter this Nomad gathers the water that forms into containers she carries with her at all times, in order to make use of stored supplies whenever local sources aren't available.[/indent][/hider][/indent][indent][hider=Electricity][i]Electricity:[/i][indent]All of Nomad's water constructs, weapons and armour share a highly conductive nature which only helps transmit electricity to her body. When facing such attacks Nomad is often unable to make use of her abilities, relying instead on her leather armour for protection.[/indent][/hider][/indent][/hider]