[quote=@Gareth] In my opinion though, removing the the class restrictions, removes part of the Fire Emblem from this Fire Emblem role play. Doing that would take a significant step to being your run of the mill, medieval fantasy role play. Something that is a dime a dozen on this website to begin with. [/quote] I wasn't thinking remove them completely but alter then within a logical progression to allow for more realistic scenarios and development. While we're on the subject of how Fire Emblem differs from run of the mill, medieval fantasy games most of that has to do with the game play command style as a pieces on a chess board sort of design which is essentially lost when transitioning it to a roleplay. It's already very close to being a run of the mill, medieval fantasy roleplay simply by the necessity of how Fire Emblem games are written and designed so throwing out the class system wouldn't exactly do that much more than making Fire Emblem into a roleplay hasn't already done, that said I wasn't suggesting we throw out the class system. [quote=@Lugubrious] [@Prince Of Seraphs] I was actually planning to do some parts of this. In the weapons section, I was going to detail all the different sorts of weapons that fit into the different categories. I was also going to make it so that those who exclusively wield staves can still hit with them, but just aren't very proficient at doing so and therefore rely more on fighter classes to protect them. The classes have certain rules to them, but they're more guidelines than restrictions. [/quote] The problems I'm having is that the class system as it is currently set up extreme limits on what I can do with a character. I can't create a thief that plays a musical instrument because that falls into the Bard's class. I can't have a knight who knows lances and swords or a Mage that fell on hard times and resorted to stealing learning the tricks of a thief in the process. I can't have a Fighter whose familiar with tactical analysis because that falls under the domain of the Tacticians. I can't create a Kindred whose ashamed of there ancestor and so prefers using conventional weapons and only uses the transformation stones in extremely dire circumstances. I've got a hundred different ideas for characters spinning round my head and each time I think I've landed on one that works well I cross reverence it with the class guide and realize that it crosses the boundaries too far. On a completely unrelated note is the Falchion going to be making an appearance?