[quote=@Prince of Seraphs] The problems I'm having is that the class system as it is currently set up extreme limits on what I can do with a character. I can't create a thief that plays a musical instrument because that falls into the Bard's class. I can't have a knight who knows lances and swords or a Mage that fell on hard times and resorted to stealing learning the tricks of a thief in the process. I can't have a Fighter whose familiar with tactical analysis because that falls under the domain of the Tacticians. I can't create a Kindred whose ashamed of there ancestor and so prefers using conventional weapons and only uses the transformation stones in extremely dire circumstances. I've got a hundred different ideas for characters spinning round my head and each time I think I've landed on one that works well I cross reverence it with the class guide and realize that it crosses the boundaries too far. On a completely unrelated note is the Falchion going to be making an appearance? [/quote] Except you can. There is no bard class, 'Troubadour' is just the name of the mounted healers, and instruments have no inherent magical properties, so any class can have musical instruments. You can have your knight do that after he promotes. You can have a Mage with thieving skill but who doesn't use swords (the useful skills I mentioned in the thieves entry are ones that are essential to, but not exclusive to, thieves). Same goes for Tacticians--while tactical knowledge is required if you're a tactician, it is not exclusive to the tactician class. A Kindred can reclass into a different fighting style, thereby losing the ability to transform. And maybe. I'll put up the bits about reclassing and essential but nonexclusive skills to the OP.