[quote=@Gareth] I think I was trying to make this roleplay = fire emblem totally. xD It's not my roleplay lol. And so when I read that you wanted the weapons for certain people to be more realistic, like a archer able to use something to be to defend themselves from close range, I ended up posting back no, in more words. Yeah I think I was just trying to be super loyal to the games. Having a realistic roleplay can't be like the games, because as Seraphs says there is no chessboard in roleplays. I agree that, the chessboard is the most Fire Emblemish separator from run of the mill medieval fantasy games. Anyway having more freedom of character creation like having a Wyvern rider learn to be a street performer or whatever the case may be, would be awesome, (my opinion.) I hope I haven't stepped on anybody's toes. [/quote] The only toes stepped on would be mine with that deplorable lack of using real quotes in your post. (If you hadn't noticed I've got a thing about formatting) If you want to quote multiple people you just need to click the quote button on different posts. The site will [i]add[/i] the quote to whatever's in the New Reply box rather than replacing it. [hider=Your post would then look like this] [quote=@Prince of Seraphs] I wasn't thinking remove them completely but alter then within a logical progression to allow for more realistic scenarios and development. While we're on the subject of how Fire Emblem differs from run of the mill, medieval fantasy games most of that has to do with the game play command style as a pieces on a chess board sort of design which is essentially lost when transitioning it to a roleplay. It's already very close to being a run of the mill, medieval fantasy roleplay simply by the necessity of how Fire Emblem games are written and designed so throwing out the class system wouldn't exactly do that much more than making Fire Emblem into a roleplay hasn't already done, that said I wasn't suggesting we throw out the class system. [/quote] I think I was trying to make this roleplay = fire emblem totally. xD It's not my roleplay lol. And so when I read that you wanted the weapons for certain people to be more realistic, like a archer able to use something to be to defend themselves from close range, I ended up posting back no, in more words. [quote=@Prince of Seraphs] The problems I'm having is that the class system as it is currently set up extreme limits on what I can do with a character. I can't create a thief that plays a musical instrument because that falls into the Bard's class. I can't have a knight who knows lances and swords or a Mage that fell on hard times and resorted to stealing learning the tricks of a thief in the process. I can't have a Fighter whose familiar with tactical analysis because that falls under the domain of the Tacticians. I can't create a Kindred whose ashamed of there ancestor and so prefers using conventional weapons and only uses the transformation stones in extremely dire circumstances. I've got a hundred different ideas for characters spinning round my head and each time I think I've landed on one that works well I cross reverence it with the class guide and realize that it crosses the boundaries too far. [/quote] [quote=@Lugubrious] Except you can. There is no bard class, 'Troubadour' is just the name of the mounted healers, and instruments have no inherent magical properties, so any class can have musical instruments. You can have your knight do that after he promotes. You can have a Mage with thieving skill but who doesn't use swords (the useful skills I mentioned in the thieves entry are ones that are essential to, but not exclusive to, thieves). Same goes for Tacticians--while tactical knowledge is required if you're a tactician, it is not exclusive to the tactician class. A Kindred can reclass into a different fighting style, thereby losing the ability to transform. I'll put up the bits about reclassing and essential but nonexclusive skills to the OP. [/quote] Yeah I think I was just trying to be super loyal to the games. Having a realistic roleplay can't be like the games, because as Seraphs says there is no chessboard in roleplays. I agree that, the chessboard is the most Fire Emblemish separator from run of the mill medieval fantasy games. Anyway having more freedom of character creation like having a Wyvern rider learn to be a street performer or whatever the case may be, would be awesome, (my opinion.) I hope I haven't stepped on anybody's toes.[/hider]