A very nice character, Toads. Go ahead and put her into the appropriate tab. [quote=@Prince of Seraphs] That essentially defeats any reason I could possibly have for making him a Kindred in the first place. The idea was that he has an extreme internal crisis about his roots, where he comes from, the origin of his powers and his ability to control them. If he can just swap classes and is no longer able to transform that entire piece of character development and conflict just vanishes. Besides what possible reason could there be that a Kindred would be unable to pick up a sword or a bow? [/quote] Or you could not reclass him at all. If he's still Kindred class, he can still be conflicted about his ability to transform, because no matter how much he hates his ancestry, the only way he'll be able to be of any use fighting is if he does transform. The reason that people wouldn't pick up a brand-new weapon and start using it out of the blue is that they're trained with another weapon. Why use an axe when you've got experience fighting with a sword? In the spirit of the classes being guidelines rather than hard rules, I am planning to make it so that any class can use any weapon--but they'd of course be really terrible using any weapons not prescribed to their class. A class isn't just a label; a character has one because they've been trained in that fashion. Being a Myrmidon doesn't mean you're good with a sword; being good with a sword potentially means you're a Myrmidon. So your Kindred can pick up a bilhook if he feels like it, and thrust to his heart's content, but anyone with any sort of weapon proficiency would be able to beat him. In other news, I'm done with three of the nations. Just one left that I'll finish in a few minutes.