[quote=@Aeonumbra] One: Reusable Resource, yes, just keep in mind this is a desert environment, it won't take that long for it the water to fizzle out or soak in, but, circumstance always. Like the salt flats, probably would eat spilled water faster than a starving child with a bunny. [/quote] Hence the need for the water containers mentioned earlier. :) [quote=@Aeonumbra] Two: There is a 2:1 ratio that you must adhere to, unless something is won in the little contests I do (riddles, clues, prizes.) That is: Strengths/Abilities to Weaknesses. You're weaknesses can exceed your Str/Abil ratio, but not vice versa. This prevents too many "perks", granting overly absurd powers and prowess, which is why many of our character have simple-focused skills sets. [/quote] [i]Water Solidification[/i], [i]Hydrokinetic Constructs[/i], [i]Water Walking[/i] and [i]Adaptive Combat Style[/i] are all aspects of the same skill, the solidification and shaping of water. Would it be better to simply merge them all together into one skill, rather than defining their specific details as separate abilities? [quote=@Aeonumbra] Example Ability: "Huntress" could combine her keen eye for "natural detail", like spotting something out of place, with her ability to accurately gauge the lay of the land to stalk and hunt her prey. [/quote] I'm not sure I understand the example here. Although both her ability to read the environment and her skill at navigation terrain were products of her childhood raised in the wilderness they are specific skills which aren't directly related. Wouldn't it be better to keep them separately defined?