[quote=@SimplyJohn] Hence the need for the water containers mentioned earlier. :) [/quote] I meant to say, I will approve your character for manipulation, rather than manifestation but under a few circumstances: The island is a very arid place in general, though plants do have moisture in them. And you have to promise never to attempt destruction of the "main water line" without talking to me first-- otherwise you'll kill the entire island. and gg rp. [quote=@SimplyJohn] [i]Water Solidification[/i], [i]Hydrokinetic Constructs[/i], [i]Water Walking[/i] and [i]Adaptive Combat Style[/i] are all aspects of the same skill, the solidification and shaping of water. Would it be better to simply merge them all together into one skill, rather than defining their specific details as separate abilities? Everything in the abilities section is an aspect of the primary ability-- these are supposed to define the uniqueness of your character. Maybe not all hydrokinetics can water walk? Make constructs, etc. They are all independent clauses relating to the primary "topic" of hydrokinesis. [/quote] [quote=@SimplyJohn] I'm not sure I understand the example here. Although both her ability to read the environment and her skill at navigation terrain were products of her childhood raised in the wilderness they are specific skills which aren't directly related. Wouldn't it be better to keep them separately defined? [/quote] You could merge them. I mean you say they were results of her upbringing, while technically should be listed as different skills-- Alex's Agility doesn't necessarily give her parkour, it's kind of a subset, and I approve the merger of environment reading and terrain navigation, as they are definitely skills where you can't have one without the other (I mean, reasonably)