[center][color=00aeef][h1][b]Terra Inreperta - The Undiscovered Earth[/b][/h1][/color][img]https://travelbetweenthepages.files.wordpress.com/2011/05/antique-maps-world.jpg[/img][/center] Hello fellow RPGuilders! Welcome to the world of Terra Inreperta, a fantastical version of Earth where magic could exist and humans aren't the sole sentient race on the planet. The era is somewhere the 15-16th century, the age of exploration and discoveries. The point of time where knightly romances and swashbuckler tales can exist together. This is the basic setting. The rest? They are all up to the players. As it goes with most NRPs the spirit of the game is chiefly determined by what kind of nations the players generate. The only difference will be that I try my best to keep this consistent. If you create a new race then neighbors or maybe even other countries can have some people from your species. You have a fancy unique technology? Chances are high others already tried to copy you. Nations living close to each other also form a cultural block. This gives you advantages like helping to improve your technology by borrowing from others. But this also limits the style of your nation somewhat. Unless you have a specific reason nations that stick out from the rest like a sore thumb either need to move or conform. The first aim is to create an unique, fun but consistent world. I warn you in advance that this means you probably need to adjust your profile a few times before the RP even starts. It can be a bit annoying but believe me, I only give you constructive criticism. I only mean you well. Okay, so how this thing goes? Well, to join you'd need to fill up a typical NS format. [hider=NS guide] [center][h1][b]NATION NAME[/b][/h1](your crest, symbol or flag can go here)[/center] [b][h3]Location[/h3][/b] (Pick a real life or historical country/landmass name to claim, alternatively you can supply a picture, don't be too greedy!) [b][h3]General Introduction[/h3][/b](because history may change depending on the final concensus on the setting I'm just satisfied with a short intro. What is your nation? What they do? How they live? etc...) [b][h3]History[/h3][/b] (You can ignore this part for now because the game's setting is ambigious at the beginning. Once it took shape you can work on your background more. Albeit if your General Intro already covers the history we need you can just skip this) [h3][b]Government & Society[/b][/h3](I decided to combine these two and maybe even several other categories because I feel they are often related. You can detail here the type of your government, who are your important people. How the people live and what's their mentality like. You can talk about minorities, demographics, population. If you have an unique judicial system you may also want to detail it here. And of course you can mention what is your unique races are like. First come first serve. If a player already made elves then they have priority. You can of coure discuss things with that person and come to an agreement. Race/species descriptions must be always put in seperate hiders so they can be easily found. Think of something like this:[hider=Garden Gnomes]Garden Gnomes are tiny humanoids at average 10-14 inches in height.[/hider] [h3][b]Economy & Industry[/b][/h3](What are your primary exports and imports? How much you trade? How are your craftsmen organized? How developed is your technology? What kind of unique creations you have? etc...) [b][h3]Military Overview[/h3][/b](Yeah, of course you also need to tell us some about your military. Try to avoid number games and unhealthy arms races. We play this game for fun and that needs balance and sensible approach. One of the main guidelines is that your nation's military shouldn't be much better than a historical 15-16th century army. Don't worry, I don't ask you historical accuracy. So-called "super units" can be okay if they are rather rare and may have other limitations. The point is to let you do cool things and explore your creativity but at the same time don't do it at the expense of others.) [/hider] That's about it. Locations not claimed by any players will become NPCs based after the historical nations in the region. If nobody claims the Iberian Peninsula then you'll be hearing about the Spanish Armada, for example. Also like player nations these NPCs will be influenced by the other nations nearby. If you have magic users then maybe the Spanish also develop magical means for themselves (or chase mages to the ends of the Earth with a new kind of Inquisition) Or Genovese may employ Elven Archers as mercenaries. The possibilities are endless.