[b]Name:[/b] David Pierce [b]Gender:[/b] Male [b]Skills:[/b] [list] [*][i]Quick Draw[/i] - Allows Pierce to perform a bonus attack action on his turn. Triggering this skill or using the bonus attack does not consume Pierce's action, although Pierce may only use [i]Quick Draw[/i] once per turn. [color=fff200]Energy Cost: 5[/color] [*][i]Showdown[/i] - Pierce gains the [i]Showdown[/i] buff. Pierce enters a state of heightened alertness. When Pierce is next targeted by an attack, Pierce shoots first, dealing damage to the attacker using Pierce's Attack stat. Provided the attacker is still conscious, the attacker's attack then proceeds as normal. This buff expires after its effect takes place. This buff does not stack with itself. [color=fff200]Energy Cost: 5[/color] [/list] [b]Traits:[/b] Nil [b]Stats:[/b] [color=39b54a]20[/color] / [color=0054a6]2[/color] / [color=ed1c24]8[/color] [b]Level:[/b] Level 2, 6/100 XP [b]Last modification:[/b] Sheet created - 7/6/15 First skill changed from Assassinate to Quick Draw - 8/6/15 Edited Quick Draw from a reaction to a bonus attack - 8/6/15 Level Up. Allocated 3 StP to Attack, 1 StP to Health. Learned Showdown. - 14/6/15 Clarification to Quick Draw (may only be used once per turn) - 15/6/15 [hider=Skills for Later] In no particular order [list] [*][i]Assassinate[/i] - Pierce takes one turn to find a weakness in his enemy's defenses. Pierce can take no other action on this turn. On his next turn, Pierce attacks the target, ignoring defense, thus doing damage as if the target had zero defense. He can't use any other actions on this turn either. [color=fff200]Energy Cost: 7[/color] [*][i]Suppressive Fire[/i] - The target is barraged by gunfire and forced to take cover or evasive action. On their next turn the target must either forgo using their action(s) or take damage as if they had been attacked by Pierce. [color=fff200]Energy Cost: 4[/color] [*][i]Reload[/i] - Pierce takes a few moments to reload and restock. For 3 turns Pierce has +3 energy regeneration, -1 defense and can not attack or use other abilities. [color=fff200]Energy Cost: Free[/color] [*][i]Critical Hit[/i] - Pierce attacks a target, using double his current attack stat. [color=fff200]Energy Cost: 8[/color] [*][i]Crippling Blow[/i] - Pierce attacks the target, and on a hit the target takes normal damage as well as a -2 penalty to either Attack or Defense (Pierce's choice). This penalty lasts until the target receives some form of healing. Penalties of the same type from this Skill do not stack (eg. so Pierce can't apply an Attack debuff twice to the same target, but he could apply one Attack and one Defense debuff) [color=fff200]Energy Cost: 8[/color] [*][i]Bullet-time[/i] - Pierce gains the [i]Bullet-time[/i] buff. With heightened reaction speed, Pierce is able to dodge the next attack targeted at him, along with all its effects. The buff expires after its effect takes place, or after two enemy turns. This buff does not stack with itself. [color=fff200]Energy Cost: 4[/color] [*][i]Disarm[/i] - The target can not use any attacks on their next turn. [color=fff200]Energy Cost: 3[/color] [*][i]Backup Piece[/i] - Pierce gains the [i]Dual Wield[/i] buff. When Pierce uses a normal Attack action, he may attack twice rather than just once while [i]Dual Wield[/i] is in effect. This effect does not apply to attacks done through Skills. This buff expires if Pierce is unable to fulfill the Energy cost or if he chooses to end it. [color=fff200]Energy Cost: 3/Turn[/color] [*][i]Desperate Barrage[/i] - Pierce launches an all-out barrage on the target. The damage dealt, before defense, is equal to Pierce's Attack stat plus the Energy consumed by this skill. [color=fff200]Energy Cost: All[/color] [/list] And a couple of traits I've thought up. [list] [*][i]Extended Clip[/i] - +5 to maximum energy. [*][i]Keen Aim[/i] - Pierce's attacks ignore any dodging or evasion abilities. [*][i]Final Stand[/i] - If Pierce receives the KO debuff, on the start of his next turn he loses that debuff, all of his Energy and heals one Health. This trait may only trigger once per battle. [*][i]Slight of Hand[/i] - +1 to energy regeneration. [/list] [/hider]