So if i got this straight this is how it works. Me, John and Goku are playing. We start with 8 die each. I create a faction resembling imperial rome. With 3 die, making it power 5. John makes two factions, pirates and traders. He makes the pirates more powerful. Also spending 3 die. Pirates power 4, traders power 2. Goku creates a god who is a divine wind. With power 4, using 2 die. I think pirates are ruining the trade possibilities for rome, so i initiate an attack with rome against the pirates. Spending 1 die to do so. Goku takes up defending the pirates. John thinks this conflict is in the interest of the traders, and have them support rome. GM rolls dices. I suppose D6's? With rome's side having 2D6, it wins. Rome grows in power from the boosted trade with the traders, and the pirate fleet is severely hurt. I have 4 die left, Goku 5, John 4. Rome's power is 6, pirates 3, traders 2. I got everything right? What happens if a faction in conflict gets no die? Is the factions power added to the die roll? Can anyone literally teleport around the world to help anyone, even if it doesn't make sense? What setting is it? Fantasy is implied but never stated. Gotta say this seems fun, and will consider joining.