Name: [indent]Habeen Nocta[/indent] Age: [indent]27[/indent] Class: [indent]Dark Mage[/indent] Weapons: [indent]Elwind, Voodoo (Flux+2Mt, 2Crit), Mire, Elthunder, Concoction[/indent] Fighting Style: [indent]Habeen likes to use traditional folk magic practices; she finds that she can best simulate this with variations on what modern folks call "dark magic." She is somewhat chaotic in her fighting style, usually flinging whatever working tome she has in hand at an opponent, though she organizes what she does based on who she's fighting, what she has available, and her purpose. Habeen, aware of what she calls her "bad juju" (a direct result of her class tendency towards a terrible Luck stat), tries to compensate by being better at wielding magic; hence, this would be the equivalent of a higher Skill stat.[/indent] Personality: [indent]You can never catch Habeen [i]not[/i] smiling. She'll never let anybody know if something is bothering her, making her one of the more enigmatic members of the army, though she is pleasant to be around... Until, of course, she says something made disturbing by her constant expression. "Oh, lost another patient today," she would say, causing her peers to back away. She doesn't care if people call her a voodoo witch or a witch doctor or whatever, as long as they don't bother her. Even if angered, she will maintain that facial expression, leaving people to wonder if she's actually sadistic. Habeen makes jokes about using people as her experiments on folk magic. At least, we THINK she's joking. Um, yeah, let's hope she's joking. Habeen is the one in the army with the largest fluid-filled vesicles in her brain.[/indent] History: [indent]Habeen Nocta is a foreign practitioner of folk magic from the deserts lands of what we know as Plegia, though she is NOT a worshipper of the Fell Dragon (nor were her ancestors). Since she was 12, as part of her schooling in the ancient arts, Habeen was instructed to travel throughout the world and see all that she could. Therefore, she became a wanderer, sharing her folk magic with some and performing mere parlor tricks for others (she learned the religious tensions that arose from her traditional practices the hard way). For fifteen years, Habeen wandered the world, boarding ships and traveling by foot with nothing but a wooden staff and a satchel of tomes, callusing her feet and smiling at the world, for she had little in her pockets and an academic spirit. Though she was driven from many a civilization for being savage in their eyes, those who accepted her found her kind and bright in enthusiasm to study her folk magic. Habeen even shared stories passed down by generations of her people. Wherever she was wanted, she stayed; wherever she was not, she didn't; wherever she was spurned and scorned for her apparent voodoo curses, the people she left behind would experience some form of hex or plague. Bravura is only the latest in Habeen's travels; Habeen has had a history of becoming involved in the goings-on of a civilization that accepts her presence. Regarded as a blessing by some and a bad omen by others, Habeen is both and neither, a wandering Ishmael.[/indent] Appearance: [indent]Habeen is dark-skinned, with white painted lines (in a SPECIFIC CONFIGURATION, as she likes to emphasize) over her skin. She has full lips and always seems to be laughing, as if sharing a joke with the spirit world (not too far from the truth). She ties her wild, dark-brown hair back, wrapping it around the femur of a small dog (she didn't KILL it, it was a reanimation experiment gone wrong!) and letting it hang. Behind her constantly-closed eyelids, her eyes are a deep brown. She has pierced her ears, wearing two sharpened bones of birds' legs through the lobes. Habeen is physically fit and toned in her arms and legs, likely from her flamboyant movements. Much of her clothing and armor consists of authentic fur and bones, essentially making her PeTA's worst nightmare. However, she also reveals a lot of bare flesh, reflecting her somewhat bad Defense score. She has the lower jaw of a wolf circling her left bicep like an armband, and her wristbands, shirt, and socks are all literally animal hides wrapped around pieces of leather buckled to her wrists, ankles, and chest. She covers her pelvic area with leather shorts, all fringed with more fur from various sources, and has a buckle made of bones to hold her belt together. She has a garment that looks like a pair of black leather spats, but other than that, she wears no footgear.[/indent] Reason for being a Reclaimer: [indent]Nothing in particular, really; Habeen really just wanted to see the world and practice and innovate her folk magic along the way. It's what she was sent to do, after all. As for why she would be admitted onto the squad: she has an amicable demeanor and wouldn't offend anyone, and for someone who practices folk magic and the equivalent of pagan religion, she's a lot more like the noble Queequeg.[/indent]