Right, here's my second character, hopefully adding to the variety of character archetypes that I personally can play: Name: Kuur Salcair Age: 20 Class: Archer Weapons: Iron Bow Personality: A quiet woman who, while at rest, one could mistake for being solem or simply emotionless. However, she gets flustered easily, and runs away from her problems. She's quite shy when it comes to the group as a whole, and doesn't like being forced to interact. However, she's quite confident when it comes to her bowmanship, and can get fiercely compedative in practice and in battle. Hates to lose, no matter then game or challange. Easily fooled and easily baited. Fighting Style: Prides herself on the doctrine of 'one arrow, one man', and strives constantly to prove it in battle. When charged, she never sticks around in melee, instead relying on her long legs to simply outrun the more armored of her foes. History: Born the third daughter of a successful Panoplian merchant, Kuur spent her younger years sheltered from the worst of the world due to the rich supply route her father ran. Once she was deemed old enough to begin helping out, she was shuffled around the various jobs of the caravan due to her compedative nature when it soon became apparant that she began to sulk when she lost out on whatever she precived as the 'winning' objective of whatever task she was asigned, causing her father no end of grief when he discovered yet another one of his offspring was unsuited to be heir to his vast fortune. To that end, she finally fell into the laps of the caravan guard to deal with, who soon whipped her into channeling her urge to win into archery and hunting, which she took to like a shark to water. As the war broke out, she seperated from her father's caravan(Now under the hand of her younger sister) and, when the Reclaimers crossed her path, decided to see the world. Rationale: In the style of Panoply citizens as a whole, Kuur wants to strike out on her own, but the war raging around her makes it difficult for her to travel unaccosted. She found the Reclaimers as a safe buffer from the world, and one that would eventually end the problem altogether. Apperance: A strong, rather voluptious young woman with tanned skin and feathery white-blonde hair in a rough cut around her head. She has striking green eyes, and usually mainatins a seemingly stoic expression. Despite her complextion, turns red easy. She's taller than quite a few of the men, and somewhat embarassed by this fact. Usually wears tan and brown shades in her light clothes, with the leather and metal of her armor sparce at best. [img]http://i.imgur.com/PIgO5n8.jpg[/img]