[quote=@Cyclone] It's a masculine Egyptian name. I don't particularly think that it sounds feminine if you pronounce it sharply (ee-all-oo) but that's just me. It literally translates to "field of dreams", so if I go with the dream concept rather than pride I'll definitely choose it. Are levels the only thing that determine the outcome of a fight? What would happen if you just spent 5 might to hurl a fireball or something at another god? That's enough power to create 5 planets, so I imagine it'd do something horrific :lol And speaking of might, I find it strange that one point can either create an entire planet or a mere continent. Some other things seem disproportional, too. [/quote] 1 Might is just an estimate of how much power we used, I think, rather than the exact same amount. I would have like it more specific, though, but I think it's only to make things simple. As for levels, you really need to go read the first OOC post in greater detail :D, it will answer all these questions. Here, a quote from the first post: [quote=Kho] If battles should become direct, and one god takes up the sword against another, then procedure will be much as above. However, in both cases the level of the gods involved must be taken into account, and so too must the amount of Might in play. For instance, if we have a battle between the armies of a Level 5 and the armies of a Level 10, but the L5 army has ten heroes and is blessed and has various technologies, bringing the total Might spent on bringing about such an army to 15-18 Might, but the army of the L10 is made up of hundreds of Ug the Caveman's with absolutely no idea which is the sharp end of the stick and which isn't, then clearly, the Level 10 god, despite being a higher level, will be really hard-pressed. So such things must be taken into account. With direct god battles, level plays a very major part, obviously, but so too does quality roleplaying. If the lower level god puts up a heroic fight and uses all the wit and power available, while the higher level merely plays on the fact that they are a higher level, the 'Forces that Be' may well step in. For me, quality roleplaying and gripping writing trumps statistics any day. Keep that in mind. [/quote] Basically, Might is important but so is strategy and writing-skills EDIT: Even if you could create a planet with one might (you can't, but you can create a medium-sized moon like I did) it would be barren to start with. A full planet with life, orbit, and so on would take lots more.