[@KabenSaal] I've only seen you on two RPs so I could be completely wrong on this but it seems to me that you have a tendency to build a character around a central idea or motif. In this case it was fire, in Heroes of Beacon it was cannibalism. Now there's nothing wrong with that. In fact it's a pretty good way to start. When you finish the character however for a moment just remove that motif. Take a look at the character if they didn't have that central idea. Do you still have a character? Or was that motif all there was. For instance with this girl, Hannah you've created is she anything without her fire abilities? Does her life have anything in it, does she even have a personality if she can't incinerate someone with a thought? Does she have dreams and goals in her life? Where does she see herself in five years? Ten Years? Does she have people in her past she could turn to in a time of need? Her foster parents are dead sure but did she have friends in her village or did she just burn everything she ever knew? If you take away that one central facade of her character and you find there isn't much else then you should realize that you don't actually have a character, you've got a name and a class. Name: Hannah Kabal Class: Fire Mage All the other mages we have are people behind their powers. Arkhant is a student eager to learn. Nickolas is a rather morbid scientist. Habeen is a really creepy natural healer and wanderer. Syrena is a scared girl trying to sort her life out and figure out what is right. All of these people would still be those things even if they were unable to summon the powers of Elwind or Nosferatu. If her power is all that Hannah has as a character then I'd start asking some serious questions as to why you came up with her in the first place. [@Lugubrious] On a completely unrelated note I was looking through the weapons section and isn't Stone a dark magic spell? Cause it's not put under that heading in the tab. [quote=@Crimson Raven] For anybody still making a character, I want to make a few suggestions, if you don't like them, just ingnore them. -A solemn and diplomatic knight -A mercenary axeman/flier/rider -A musical caviler -A pacifistic clerk/priest -A world-traveling Wyvern Rider -A lonely Taquel/Manakete -A Knight of the kingdom -A blacksmithing fighter -A traveling merchant axeman/flier/rider These are just a few that I believe would be reasonable, you can mix and match the traits and make your own backstory. [/quote] A couple of those are a little cliche but he's got the right idea. These are the sorts of classes and things that we're in desperate short supply of.