………And I'm finally able to get on the computer! Although my damn luck just wouldn't give up, as I currently can't access Word where I type things up, so had to re-type my weapon, and semblance. Ghaaarrrr……… Well anyway, here's her combat info. :) [hider=Tamn's Combat info:] [color=9e0b0f][b]Position/Class:[/b][/color] Smasher [color=9e0b0f][b]Landing strategy:[/b][/color] She'll wing it. Which is the quick way to say she'll probably freak for the ferst few seconds,( and really, who wouldn't?) before letting her sembalance do it's thing, either 'bouncing' her off the trees and further in, until she misjudges something, or simply letting the 'reverse magnetism' 'slow' her fall. [color=9e0b0f][b]Weapon:[/b][/color] Tamn wields a pair of twin war-hammers. A crimson one called 'Oathbreaker' or 'Break' for short, and a copper one named 'Oathkeeper' or 'Keep'. Together she just refers to them as Oath. Reminiscent of Thor's hammer, Mjolnir, they have a foot-long head, half a foot tall and the same wide. The handle has a two inch diameter and is one and a half feet long. Oath don't really have separate forms, rather just two parts that can freely move and adjust. The first is the handle, which can collapse to nothing for storage, extend to the average and shortest length of one and a half feet, or further to it's full extent of two and a half feet. The ends of the handles screw together, creating at it's full length, a pole five feet long with the hammer heads on each end. The other moving contraption is a chain coiled up inside the head of each hammer, that dispenses through the handle. Much like the handle itself, the chains can vary in length, connecting at the end if need be. They can be used in such way that the handles themselves are collapsed leaving her wielding a single or pair of destructive poi. The chains are useable with the short handle, however using with any of the longer handles becomes unwieldy and badly balanced. Their dormant form consists of a pair of rectangular boxes situated on either hip. [color=9e0b0f][b]Semblance:[/b][/color] [hider=Reverse Propulsion.] In essence Tamn's Semblance lets her push away from anything as long as it is not living or moving. The thing she is pushing away from has to be a solid object, preferably a wall or floor, ceilings work at the right angle, and other things can be used. Occasionally the Grimm 'armor' works, but the conditions have to be just right. There are three methods to pulling this off. The first can only be used on surfaces she is 'on top' of, so long as she could stand on it normally, she can used this technique. It consists of a constant push against the ground giving her what looks like basic levitation, although it can 'lift' her no higher than two to three inches max. It is usable as if wearing a pair of roller blades or ice skates, giving her smooth, speedy movement, even over rough terrain. The second version can also only be used when she is 'on top' of surfaces. Mostly because it starts from a standing stop. In a nutshell, version two is the ability to add extra boost to a jump. The third method is able to be utilized on any solid surface at all. Based off the second version, the third is rather for when already in motion. It allows her to redirect her momentum rather than waste it by stopping and re-pushing off surfaces. Instead it's like she bounced, allowing her to use three-dimensional maneuvers. Part of this particular method involves a redirection of force, much like magnets, therefore letting her repel away from things, no matter how far she flew/fell/leapt. This includes slowing and stopping a fall. The down side being that the further/faster she was moving the longer it takes to slow down and the more painful the force applied when stopping or rebounding. The first uses the least aura, just a slow steady drain. Second uses the most, as it has to create momentum, but not excessive amounts. Third requires more than the first but less than the second as it is only redirecting, or slowing momentum. Tamn has most control over her semblance when using her feet, thanks to having learned to use the first and second part outside. While traveling there had not really been many walls or ceilings to bounce off, therefore she can 'skate', and 'leap', but is still working out the 'bounce'. [/hider] [color=9e0b0f][b]Fighting style:[/b][/color] Hit them first and hit them hard. Tamn is brutally efficient with her fighting, tending to smash repetitively until her quarry's dead. due to her maneuverability she gets in and out fights as quick as possible, dealing as much damage as she can in as few moves possible. Her sense of practical distance helps a lot, not a measured distance, but that she can feel something behind her, or weather he chains will stretch that far, although she couldn't tell you anything in measurements to save her life. Her style itself consists of a lot of swinging smashing blows, hitting anything within reach. [/hider] If the semblance it too much like Crimson Ravens' I'll ditch the second two parts. Hope she's fine :)