[quote=@XSilentWingsX] I would be very interested as well. I was wondering, how does magic generally work in this world? [/quote] That's a fair question, but let me preface the answer by saying that creating a character who uses magic is going to get your character sheet scrutinized just a bit more than the others. While we don't want to discourage creativity, we do want to avoid things that can easily get out of control. Magic is a residual energy that lets you fundamentally affect the laws of nature. Some people are born with the inherent ability to do this, and while there are those that pursue a life dedicated to this talent, most don't become practitioners and aren't that different from everyday people. Those who do have magical ability and don't study or train it, wouldn't likely be able to do much if they suddenly had the desire to without means of augmentation. Some may go their entire lives without realizing they had magical talent. Magic is limited by precision in a sense. To give an example, it is much easier to create a ball of flame than it would be to create a cutting torch from magical energy. Obviously this would hinder some conventional aspects of magic. Illusions for example, would take several decades to learn how to preform on a large scale, but a few years of hard study might make you seem particularly gifted at sleight-of-hand type things (i.e. making small objects seemingly vanish). Things like summoning demons would be impossible to do on your own. You'd need a lot of time, money, and a particular substance to help augment such an act. Elemental and healing magic would generally go by similar rules. There's no technical division of magical schools, but to be considered good at something requires intense focus. You do have all-powerful types, but they're like 90-100 years old and spends their days teaching at a university for mages.