[@Jozarin]: A city would probably be listed under factions. Like the city of Troy; I would classify that as a faction. A landmark would be like a volcano, or a mine, or mountain, or canyon - something like that. I'm thinking of having an option where, instead of conflicts, one can initiate a 'bond' on their turn. You can only bond two factions together as long as they have no other bonds. Bonds basically allow them to work together during future conflicts, and no one can make them fight each other. [@ulsterwarrior] and [@Xenonia]: You guys got 8d6 then. You may make a faction or few. [b]EDIT[/b]: The idea of a bond is like if someone made Achilles, and someone made the Greeks. By bonding them, the Greeks would always offer their Power Rating to Achilles when Achilles enters a conflict, a vise versa. Achilles and the Greeks, however, can never enter a conflict against each other. But since a faction can only be bonded to one group at a time, if someone made Hercules, he could NOT be bonded to either Achilles [i]or [/i]the Greeks until one of those two are removed from play. EDIT2: Also, I forgot to say, make sure you label your IC posts. For more information, read the 'Special Note' messages in the original post. Assuming this is successful, I'd like to try a western-themed one. Rather than a blanks late, it'd be a wide open frontier. You could make legendary outlaws, gunslingers, bandit groups, armies, towns, and folklore as the factions.