[quote=@Heartfelt Gamer] [@VKAllen] Are you busy? Think you could help us out? I'm too afraid to play Dead Space again, it practically gives me a heart attack with my weak heart. If you could map out the upgrade routes that'd be great Edit What I mean what each upgrade node does. [/quote] I apologise for the late response. [@ClocktowerEchos] pretty much nails it in terms of nodes with different specific properties. However anymore questions should arise for a closer inspection, feel free to @ mention me. I'll try to keep an eye out. EDIT: I must also mention that the upgrade circuit for an RP should not be as complicated as the original games. Empty nodes are annoying to fill even in the game, so the RP shouldn't have it. However, that also means the frequency of which a Node can be obtained must also be 'sparingly'. Here's a quick example of how an upgrade for this RP may look like; [Plasma Cutter] STAT : Current / Highest DMG : 8 / 8 (Cuts limbs with ease) REL : 10 / 10 (Push a button and voila!) (above-mentioned is not very relevant unless you use a dice-roll... But what the hell. Gives you an idea of how easy you can reload a weapon...) RoF : 7 / 7 (Trigger-Happy players heaven) (above-mentioned is commonly known as SPD or Speed, but speed means nothing in an RP setting... I usually associate Speed with how well the weapon handles. SPD More useful if its a dice-roll setting.) CAP : 7 / 7 (It's like a hand-cannon with more bullets) [Javelin Launcher] STAT : Current / Highest DMG : 10 / 10 (Penetrates deep *oh yeah*) REL : 8 / 8 (Auto-Reload feature, nifty) RoF : 6 / 6 (It's like everything is a pinning board) CAP : 5 / 5 (Pins more things) ALT : 10 / 10 (What necromorph?) I gave both weapons generous + fully upgraded scores to my 'balanced' preferences... Although it may be skewed.