[quote=@Mattie_] 0_0 Welp. The good news is that my character might be able to get a gun. The bad news is that my character will most likely die in the process. [s]GM is evil[/s] How kind of GM to provide the chance to obtain a gun~ [@Dungeon Blaster] 1. Is the door supposed to be locked or not? I described the door as locked, but John says it's unlocked. Does he just think it's locked? (And lol he left the door unlocked in a zombie apocalypse) 2. Isn't the power out? Is he going by moonlight, or does he have a flashlight or something? Basically, is it dark inside? Sorry for all these questions. Edit: also good luck, orangebox. Your sacrifice will not be in vain. [/quote] For the locked door, that's an error on my part. Reading several posts in one go sometimes leads to me missing little details like that. I'll correct it in my post, and let you know when it's done. Long story short though, it wont change much :) As for the power, having lived at his home with his mother for a long ole time, you can rest assured John knows his way around his apartment in the dark... not to mention that our eyes adjust to darkness, the fires burning in the street outside would be providing enough light for him to see shapes, I'd of thought, so yaaaaaaaaaaah he'll see enough to be a problem. I actually left a very blatant excuse for both of you to step back and say "that doesn't sound right". EDIT: Ah, I see your other half has posted. We'll play it from their point of view. Second Edit: I see the blatant excuse was utilised, well done, you live for another day :)