Name: Gaurman "Bolt" Ittelic Age: 26 Gender: male Personality: He can be a bit of a pervert with the goal to make a summoned harem, more will come IC Appearance: [img]http://vignette2.wikia.nocookie.net/aselia/images/c/c9/Yggdrasill.jpg/revision/latest?cb=20091218014305[/img] 1.70M Height, Thin body type, 70K weight, blue eye color, blond hair color. Emblem location: on the back of his right hand. Magic level: high Medium, close to becoming an advance class Type: Caster Specialization: [b]Yggdrasill Summoning[/b] A rare ancient magic to make pacts with elemental spirits to summon them, these spirits however are had to find and hard to make a contract with as you need to battle them and win, they cost quiet some magic to summon though the more you have the less magic it will cost to summon them. A pact with a Yggdrasill spirit gives access to a unique spell of the same element. * [b]-Spirit weapon summoning:[/b] a rare magic to make pacts with sentient/ living weapons that chooses their owners and uses the summoners magic for various abilities [b]-God summoning: [/b] A rare ancient magic to make Pacts with god like entities, these gods however are extremely hard to find and cost a lot of magic to summon, but can also allow their summoner to summon their personal weapon for a much lower magic cost. * * both Yggdrasill and God summons: though they are called ancient magic, there are more users of the same magic's still out there. they are only called ancient as the magic types both have existed since the times when magic was made for the first time. they are equally rare as celestial gate magic. Style: Various Physical mutation: Spells: [b]-Yggdrasill summon: Sylph[/b] The summoner can summon the element of wind spirit Sylph which appears as one of 3 fairy's, one with a sword, one with a shield and one with a long bow, the spirit can change between the 3 depending on its uses. Sylph allows a special spell: [b]--Wings of the angels[/b] This spell shapes a pair of wings made from magical energy on the users back, granting flight [b]-Spirit weapon: Tel-qan[/b] Tel-qan is summoned as a katana of utmost sharpness and never breaks, the katana picks its master and tends to only have a contract with one master at a time. Tel-qan possesses a lot of offensive magic but to use any it needs to drain its users magical energy, these spells include but are not limited to: --Shockwave (a magic made wave of equal to greater sharpness of Tel-qan that moves across a flat surface, cutting though everything until the magic used for the wave runs out, more magic used means larger and or longer lasting use, cutting power) --Whiplash (extending the swords range magically while giving it a whip like property, the extended bit is made fully of magic, the more control is made of its movement, the longer the whip the more magic it consumes, this spell drains magic fast due to subconsciously manipulating it) --whirlwind (a magic blast simulating wind, able to knock back airborne items, including bullets and various spells, it can even knock individuals though the air, it has a fixed magic cost and limited control matters, spanning from weak but large range to powerful but small range (range is in wideness of the blast) The dept however can consume more magic but is provided by emotions and can not be controlled.) --Extend (creating the sword by using magic to create an broadsword shape without adding weight to it, magic cost is fixed) --Tempest (jumping and slashing downwards will make the user start somersaulting though the air, increasing jumping height and range and cutting all those in the attacks range, the magic cost is depending on the natural jump situation, though more magic can be added to increase the jump) more may be unlocked as Tel-qan never grants its full force straight away if anyone wants to use tel-qan and the sword would not accept the person, the results can be, it would be a simple sword, a backwards whirlwind, using the magic of the one holding it against him/ her and knock the person away hard or use the holders magic against him/ her by basically cutting the holders hand into pieces by pure magical energy (this is done in an instant making it seem like an explosion, though its really just blades) [b]-Spirit weapon: Shiira[/b] Shiira is summoned as a celtic short sword and never breaks, the sword picks its master and tends to only have a contract with one master at a time. Shiira specializes in telepathic and telekinetic magic but to use any it needs to drain its users magical energy, these spells include but are not limited to: --Unlock (the blade of the sword cane unlock locks) --Move (the blade of the sword can move objects when pointed to it) --Memory lock (The gem of the sword can lock peoples memories) --Memory unlock (the gem of the sword can unlock locked memories) more may be unlocked as Shiira never grants its full force straight away if anyone wants to use Shiira and the sword would not accept the person, the results can be, turning itself to stone, a normal sword, lock the holders mind using his/ her own magic against him/her [b]-Spirit weapon: Katriana[/b] Katriana is summoned as a golden plated armor, resembling dragon scales and is weak to dragon slayer, the armor lacks any weight and actually supports agility while increasing defense, it can make contracts with multiple users and exist multiple times at once though only on its summoner. [b]-God Summoning: Laluna[/b] The summoner can summon the goddess of the moon Laluna which appears as a beautiful black haired woman. Laluna tends to grant supporting magic of every type known, including powerful healing spells. Laluna is a rare god class summon that possess two weapons to be granted to its summoner, however she will not grant the Lunar Scythe unless the summoner has been deemed worthy and has the magic control to wield it. the one she has granted for Gaurman to use is the Lunar wand which only function is to enhance the summoners or allies magical energy, healing lost magical energy or create a small magical barrier. Equipment: N/A Title: N/A History: will come in IC [u][i] [b]Summon info[/b][/i][/u] [b]Yggdrasill Main[/b] [i]Yggdrasill summons possess various types and ranks, though in general the power levels remain the same or similar but the way to use their element and the given spell is different. The Main line are the originals and with that the chiefs or leaders, from there on the others were born or created. The main line is also the hardest of the raw elements to find and beat, their shrines deeply hidden. Gaurman however had gotten Sylph without a fight as the spirit liked the man and with the contract granted him the ability to make pacts with other Yggdrasill spirits.[/i] [hider=Sylph] [img]http://vignette4.wikia.nocookie.net/aselia/images/1/1d/Sylph_%28ToS%29.jpg/revision/latest?cb=20090816031950[/img] Sylph can appear as any of the 3 Fairy's pictured above, she can change between the 3 at any given time by own choice of summoners command. Sylph is the head of the Yggdrasill Air summons, though she is the head, all Yggdrasill air summons are equally powerful unless specifically stated, the difference is the spell they grant and how they can act using their air powers. Sylph can also shrink in size to be around just a humans head long, during this stage she costs much less magic to sustain (nearly nothing even) but also loses a lot of power, she also tends to summon herself like this next to her summoner, acting a little like a pet or spiritual guide, regrowing will cost the same amount of magic as to summoning her. She has an glow making her seem a little like the fairies in Legend of Zelda: Ocarina of time, each shape has a different color. This is called fairy form or sprite form by some. -Sylph Sword: Using her giant sword she can create wind based slashes or rises the sword in the air for a more cyclone based attack around her. off course she can also just use it as a sword. Fairy form color: red -Sylph Bow: Using her long bow she can shoot normal or arrows but also a wind based where when it hits create a wind based blast trusting the target backwards or teleport to a new spot to release more arrows. Fairy form color: blue -Sylph Shield: Using her shield she can block physical and magical attacks and create strong winds to either draw in specific magical attacks like flames and lightning or push the same types and physical light weight matters away from her. Fairy form color: green Personality: Sylph is an easy going girl that gets along great with everyone, even a serial killer would get redeemed by their great bond. A contract/ pact with Sylph gives access to the special magic: Wings to the Angel A spell that gives the user wings made from magical energy, allowing flight. [/hider] [b] God Summoning[/b] [hider=Laluna] [img]http://fc01.deviantart.net/fs71/i/2013/113/0/c/moon_goddess_by_aninur-d62s8tu.jpg[/img] Laluna tends to grant supporting magic of every type known, including powerful healing spells. Laluna is a rare god class summon that possess two weapons to be granted to its summoner: -Lunar Scythe unless the summoner has been deemed worthy and has the magic control to wield it, Laluna wont grant it to the summoner. Its powers are currently a secret. -Lunar wand: The wand or short staff depending on the summoner functions as a magic enhancer for the summoners or allies, it can also healing lost magical energy or create a small magical barrier. personality: will come IC [/hider]