Name: Athinar Gol-Gaia Physical Form: [hider=Face] [img]http://images4.fanpop.com/image/polls/428000/428790_1301823877998_full.jpg[/img][/hider] [hider=Normal Form][img]http://img07.deviantart.net/844f/i/2011/217/c/7/evil_monk_by_landycakep-d2t6etw.jpg[/img][/hider] Tall, well-muscled, and stable, he is the pinnacle of physical perfection, even by the standards of some who would call themselves 'Immortal'. He is 6'8", and weighs at 300 pounds, in his normal form. [hider=Carnage Form][img]http://pre11.deviantart.net/aa56/th/pre/f/2012/296/1/5/mad_bloody_knight_by_porforever-d5ip11w.jpg[/img][/hider] In his alternate form, he gains a sentient sword, and a set of armor which is actually part of him. In this form, sometimes his face is visible, but more often than not, he keeps his mask on. He is 7'0" even, and weighs 450 pounds. Abilities: Normal Form / [CONDITIONAL USE] Carnage Form - Athinar has decided to forgo magic that affects others, in favor of a magic that supplements his already impressive strength. His Carnage Form is a shell, which looks like armor, but actually is a super-dense exoskeleton. While in this form, he is significantly slower, but is immensely more powerful in terms of strength and defense. [CONDITIONAL USE] Summon: Carnage Blade - Athinar has the ability to summon his Carnage blade at any time, however it is smaller and less impressive when he's not in Carnage form, although it still is alive, and speaks to him. The blade's name is Requiem. [hider=Picture][img]http://thedarkblade.com/wp-content/uploads/gattsus-dragon-slayer.jpg[/img]Basically what the sword looks like, except with glowing red runes down the middle.[/hider] (Normal Form - Rock Style) Blood Palm - Athinar uses the blood spilled by anyone, including his own, in a fight, to empower his fist's attack. Martial Arts - Athinar was trained in three forms of martial arts by the monks. However, he is only the equivalent of a black belt in one, and slightly competent in the others. [hider=Martial Arts] (Skilled)[i]Rock Style [/i] - Athinar stays solid, and in place, for the most part. He uses his fists, elbows, and occasionally trips the enemy, but tries to keep his feet steady. For if he can, not much in the terms of human force can move him, but if anyone has trained in Windstance (or was strong enough), they could move him through sheer momentum and weight transfer. (Beginner)[i]The Path of the Cyclone [/i] - Not so much a martial art as a series of moves, executed one after the other, this unarmed style is used to fight large groups of enemies. There are twelve moves altogether, in three groups. However, Athinar was only taught the first group, and cannot continue the momentum of the Path. - [i]Leaping Tornado[/i]: Athinar lunges forward, landing among his enemies. - [i]Unseen Tempest[/i]: Athinar waits three seconds for enemies to close in, ready to strike. - [i]Stormblade[/i]: Athinar ducks down beneath a man's weapon, and elbows him in the chest/neck area. - [i]Cyclone Kick[/i]: Athinar does a roundhouse kick, tripping all surrounding enemies. However, these are usually poorly executed, due to lack of training. (Beginner) [i]Celestial Mirage[/i] - This is possibly the martial art that he's learned that he has the most trouble with. It is a kick-based martial art, one that forces you to maintain patience. It's attacks come in bursts, to draw the enemy out, and allow the student to analyze the situation. However bad Athinar is with this, it was still one of the arts he learned from the monks, and he views it as a useful, albeit F*CKING INFURIATING skill. [/hider] Personality: Athinar gets intense pleasure from seeing other creature's blood. No matter the circumstances, or whether he is allied with them or not. When he is not getting excited by bloodlust, he is usually a very calm, collected individual, who is quite intelligent, surprisingly. When blood is near, he turns into a vicious man, taking pleasure in drawing blood, tasting it, etc. Afterwards, he is, shall we say, *ahem* easily excitable. [i]If you know what I mean.[/i] However, this doesn't mean that he's not smart. He is extremely smart, in his bloodlust, and will be able to craft plans on the fly, if they end in violence and killing. Relationships: [b]Emily-[/b] Thinks that the homunculus is beneath his attention, generally, unless she does something big and shiny. [b]That Which Consumes Peace-[/b] A fool, disobeying the Boss, but made a nice save, getting Shukra mildly punished. [b]Ekushka-[/b] Hasn't met her yet. [b]Narza-[/b] Is quite fond of the little ghost, curretly. [b]Shukra-[/b] A pompous ass who fails at commanding. [b]Darkwraith Kor-[/b] A good fighter, like Athinar, who shares his bloodlust. Enjoys his company. [b]Azavarn-[/b] Too flamboyant. [b]Umbra/Christopher-[/b] Thinks that Christopher is a bit off, but doesn't know why. [b]Torrens-[/b] Doesn't have any opinion of him, but thinks that a fire demon might be useful. [b]Clotho-[/b] Has a strange fixation on Clotho's chitin. [b]Twitch-[/b] Has disdain for the ratty, well, [i]twitchy[/i] kobold. Maybe if he actually did something, he might be useful. Backstory: Athinar is the reincarnated form of an ex-Dungeon Keeper, banished from his former world, and born to a new life in this one. However, he don't remember shit, and the only benefits were the impressive physical abilities you see today. He was born to an order of monks, who trained him in every combat style, unarmed and armed. However, this revealed his darker secret, his love for shedding blood. Killing them all, he was guided by a voice in his head, who told him that if he joined with him, he'd get to kill, kill, and keep killing. So he met up with the Dungeon Keeper, and started killing. Other: If Athinar seems too powerful, remember that he was converted to the Dungeon Keeper's cause by him just saying that he could kill people if he joined him. He's not dumb, but he does have quite the one-track-mind, and is quite susceptible to manipulation, in both forms. Like, REALLY susceptible. A novice hypnotist could put him to sleep.