[@Behemoth542] For Nightingale's upgrade I'd like to take a medical skill: [indent][i][b]All Better Now;[/b][/i] Cost: [color=Yellow]3 Energy[/color]; Nightingale may remove one persistent status effect from herself or an ally.[/indent] Is this something you'd be happy allowing her to have? Since I take it we're in a Rest period at the moment I've taken two actions with Nightingale this turn, one to gain a little XP and the other to recover all my [color=Yellow]Energy[/color] before the next battle. Is this right? [quote=@Behemoth542] Also, when leveling up, the meter starts at 0. Surplus [color=598527]XP[/color] is added to that number [/quote] Does that mean as Nightingale earned [color=598527][b]1 XP[/b][/color] in the mission, before being awarded the [color=598527][b]50 XP[/b][/color] for helping defeat the Bush, and then an additional [color=598527][b]6 XP[/b][/color] for treating Bumblebee's wounds that she'd now be on [color=598527][b]7 XP[/b][/color]? Or would she lose the [color=598527][b]1 XP[/b][/color] when levelling, leaving her with just the [color=598527][b]6 XP[/b][/color] now, for healing Bumblebee after levelling up? [hr] [@rush99999] You get [color=00ff00]+5 HP[/color] for each [b]StP[/b] you spend, or at least you did at the character creation stage. Might want to check with [@Behemoth542] before short changing yourself. :) [indent][b]EDIT:[/b] Actually I'm a little confused now. In the Character tab you've listed Meat Mallet's Health as 11, but in the IC you used 15 and now changed it to 16 after upgrading. Since we all started with a basic Health of 15, is he going upto 20 now, or did he lose 4 points of Max Health at some point prior to the battle and is now upgrading from 11 to 16?[/indent]