So, I was working on a time based character. I've had a few in the past, some of them work, some of them don't. But, I found a way to make Time Stopping Viable. Make it functionally the same as charging a spell in T1. The First Turn is the Freezing of time, and the charge. The Second Turn is the Attack while in Frozen Time, and blowing the charge. Meaning that the way to resist it, is to charge a defense equally. Meaning that if you know it's coming, you can resist it.