[center][h1]Shira A Vek'sai [/h1] (Sheer-ah-veck-sigh) Title: Non applicable Age: 34 (Turns 35 next month) Gender: Genderless, though goes by male pronouns to make things easier. Appearance: Standing at 4'8 with a well toned figure "he" is a small but sturdy fellow. Broad shoulders and thick arms which trail down to pointed fingers, he appears to have some strength. A taunt waist and short but developed legs show his stepping power. A sharp jawline and slanted chin give the being a defined look. Sunken cheekbones and an upturned nose and to his sharp looks and his slanted eyes give him an air of danger. Three scratches etch from below his bottom lip to his neck. Kaleidoscope eyes of shifting color change to confuse less educated prey. Strands of silky white trial down to his knees, though is tied together a little shorter with a red ribbon, tattered and worn. A hunched brow gives an almost always serious look to the "man", though he is often passive. As all of his people, Shira appears to be made of a crystalline substance. Shimmering and course in texture and appearance, they were called "living statues" by those did know of them. Much alike in form to humans, they tend to be shorter in stature, with claw-like digits and flat teeth for crushing rather then piercing. Hair made of odd mineral their bodies are valued on black markets. It has been found they are dual hearted and have a "richer" blood incompatible to humans. Most have antler like horns. Armor: A small metal chest-plate, no ornament. Metal arm guards and leg guards, as well as metal boots to match. A thick leather armor hides under his clothing as well. It is enchanted to absorb impact. Clothing: Baggy and loose black clothing drapes his body, bandages wrapping his feet and hands. A second red ribbon is tied around his right wrist. Leather finger-less gloves are worn on his hands as well. Weapons: While Shira keeps a large combat knife inside his boot for dangerous situations, his preferred method of combat is strictly his large shield. Double handed and large enough to cover most of his body, he is an excellent defender, though he is not the passive type in a fight. Mostly using the thing as a battering ram, he applies the shield as a blunt weapon, which just so happens to block things pretty well. Using his surprising strength he sometimes throws the chunk of metal, for when someone across the room is being just a little too annoying. All in all he is an oddity, one who uses defense as offense, and charges into battle first. Miscellaneous items: A silver ring on his left hand, it has tallies etched into it. He has a satchel hanging over his shoulder, it sidles against his right hip. Inside he keeps a journal, a bottle of ink and a quill, whatever currency he has on his person, a flint and tinder, as well as a jar of jam and a large rock wrapped in cloth. Biography: Once long ago, a simple man lived alone, working as an apprentice blacksmith under one of the more well known forgers on his continent. A secluded person he worked hard though kept to himself when he could. Having only the simple ambition of becoming good at his craft he continuously worked towards his goal. That is, he worked towards his goal, until his master passed away. Refusing to learn alone, or under anyone of less skill, he began travelling his country to find another big name to work for. Along the way from his hillside town to the capital, he was picked up by a caravan of bandits. Having little of value on his person he was taken for labor, where he was found quite valuable. As nothing is eternal, the group of villains were thwarted by the law before the man could make any escape. Now an accomplice of this somewhat famous group of bandits, he was on the run. Having picked up a few things along the years he was held captive, he dodged the law as best he could, and forgot his old dream of becoming the best of his craft. Taking up small under-table jobs of various nature he continued to age and learn things, until he found himself in somewhere he had never been, and had lost interest. Lenaya, capital of the humans. Here he found another thing he had not expected. Interest. A pristine flyer that told of a chance. Perhaps running would be over? Extra: A tired and aged soul, he enjoys his quiet, though due to experience, is not apposed to letting loose a storm. [hr] Species Name: Aveir Location in the world: The north-western forests of Aeon are home to these people. A cold yet lively place, the lush deep green world here holds the life of this stone like race. A simple boat voyage from this location will take one to the continent of man. Species History: The Aveir are a recluse and calm people, while they have a decent history of war within their own tribes they have very seldom done battle with those outside their kin. They are calm and talkative people as a whole who have learned the value of trade over martial prowess. While they hold very little script of their history, stories have been traded down through song and spoken word. Legend tells of Ateon, the firstborne. The original Aveir who watched over the birth of their kind, and united them to build and form a nation. While some outside text exists of an adventurer named "Ateon" it is hard to say if they were real, or if they had anything to do at all with the formation of Aveir civilization. Until recently the Aveir have existed as many tribes across their land, not having one rule over them all. In the last 500 or so years a council has formed a large capital in the center of the continent, and under some martial law has formed a sense of unity among the Aveir people. They function mainly by trading lumber, game and precious minerals, though they have come to be known for their express blacksmith ability in time. The name of their land is "Aveum" which in their ancient language means "mother" though with the developed tongue now it is but a name. Race description: Reclusive and relatively peaceful in nature the aveir are not the kind to cause unnecessary conflict. Passive most of the time they are known for choosing to exchange words instead of blades. While they have remained fairly separate until recent years they share a strong feeling of preservation. Their history is theirs and they hope that it is known by their people eons from now. Sentiment is another feature most of these people share, though of course that is a generalization. Mineral eaters they have developed flat teeth and strong jaws to crush stone into digestible pieces. While they prefer their natural food they have taken to eating plant matter as well. They are not meat eaters in any way. A natural will to build and craft is placed within many of this species, which has led them to be known for their forging, smiting, inventing and architecture. While they are mostly peaceful, it can be said that opposites attract, and vice versa. aveir are not always known to get along with each other. Physical description: Shorter in stature to humans but similar in build they find it quite easy to intermingle with them and do many things that humans do. They are genderless as a whole but can appear more male or female depending on how they subconsciously choose. Skin made of a hard rocky substance they appear almost as living gargoyles, though they move as smoothly as those of regular flesh. Their eyes are the most natural looking element to them, as they are exactly the same as all creatures eyes, other then the fact that they shift colors. This ability has been noted to confuse predators to create a chance to escape. These people are noted to have antler like horns sprouting from their heads, though depending on the region born the shape and length may differ. The "hair" of these people is milk white and comprised of odd organic minerals, it is considered valuable and takes quite a long time to grow. Another varying element of these creatures is their outer "shell" some look as though they are made of stone, while others of precious gems or others of glass, it all depends on genetics and where they are formed. Having hands very similar to humans, though not entirely. Unlike humans with nubby round fingers, their digits form to sharp claw-like shapes. It is also noted that the race has a second joint in their arms, just as some humans do. All in all a small and sturdy race they could cause damage but it is not in their nature to do so. [hr] Species: Owl Name: Chester Age: 7 Appearance: A large grey owl with beady and piercing eyes of yellow. A massive wingspan and sharp claws he is a menace to smaller creatures. Equipment: An owl has little need for equipment. That being said a letter opener in the shape of small sword has been comically strapped to his back, as if he were to draw it in times of need.[/center]