[quote=@The Kid Lantern] You had 3 attacks and 3 defenses listed. I'll leave the one for attack and the first two for defense when I remake the card. It just threw me off for a sec cause your Attack and Defense stat would've needed to be higher. [/quote] I'm not sure I understand the way your system works properly. The way I took it was that your Attack stat was the number of attacks your character could use per turn, coupled with their Speed. That would mean a either a fast or a powerful attacker would be able to cause a lot of damage quickly. Your last comment seems to suggest what you meant was that the Attack stat is the number of different attacks a character could learn, while the Speed determines how many of those attacks could be used each combat turn. Is that correct then? If that's the case then Streak would be able to take her 'Rapid Punch' attack straight away, and then use it 5 times each combat round but only causing 1 damage each time (due to her low Strength. She is only a trim little thing after all. :hehe) After she levels up Streak could then take +1 to her Attack, allowing her to learn 'Lightning Dash' due to the extra attack slot now available, or +1 to her Strength so she can double the damage she causes each round with her 'Rapid Punch' attack instead. How do the different attack abilities work in combat? What benefit would Streak get for using 'Lightning Dash' instead of 'Rapid Punch'?