Twich was neither brave nor a warrior and he was fairly okay with this fact; The standard warrior response to a fortified enemy position was to charge it head first and hope enough people survived the arrows and the rocks to take it. Cowards made better tacticians on account of their desire to not die. While this operation didn't actually require that much in the way of creative thinking due to the vast range of skills that the champions of the Dungeon Keeper and the fact that they were up against people armed with little more then pitchforks who didn't know they were coming, wholesale slaughter was something of a wasted opportunity. Looking over what he could see of the target objective before the order from the Dungeon Keeper arrived, Twich quickly formulated a plan while taking into account that he didn't know the skill sets of those around him and the likely hood that they would listen to any plan he had to suggest. When the kill order came, the kobold let out a quick, sharp whistle in order to draw attention to himself before he started to explain himself quickly. "[color=f7941d]Three teams; Execute, Secure and Contain. Team Execute needs to head to the Church and the Manor; Priests and Nobles are the traditional leaders and rallying points of communities like this and they need to be dealt with quickly. Break or kill them at your leisure. Team Secure needs to secure the blacksmith, both granaries and at least one barn right off the bat. Team Contain needs to ensure that no one escapes and that the farmers don't rally around a sub-leader. Pick whatever team best suits your abilities and try to keep collateral damage as low as possible; We want to be able to loot the place when all is said and done and we could always use more prisoners. Go![/color]" Twich would wait until the bulk of the champions had broken off to do their thing before heading towards his own objective; To secure one of the granaries. Not the most grand of jobs but if they wanted to eat someone needed to do it.