You feel that this cave is good enough to work as shelter for the night. You settle down near the underground river, using it to clean yourselves, refill your waterskins, and catch fish for the night's meal. With little else to do, you fall asleep and wait for morning. [h3]It's a new day. Sunset in 16 hours.[/h3] Blinking away the aches of a long night spend on cold stone, the party exits the cave. This far into the Fungiwoods, it is impossible to tell the time of day, but a strong hunch convinces you that it is just around sunrise. Today is a new day, and a host of new actions awaits you. Now that the fairy fountain is back, it seems the impenetrable fungus of the area has shrunken. The once-oppressive must of fungus and stale mold has made way for fresh air, and the harsh blue light of the spores now seems to shine the way much more than before. Though it is impossible to fix the Twisted Acres once and for all, your actions have made at least [i]some[/i] difference. You feel there is little else you can do here. It's time to move on. Where will you move on, first? To the great moving mountain, Mount Nu-Goro? Perhaps there's some prizes one can find from the Gorons living there. Their knowledge with explosives knows no bounds! To the Crater of Life? Is there some strange secret to the industry of the Bulblin Lands that one can find there, if they try? To the Fortress? Is it possible to curry favor with Ganondorf enough to earn a spot in the refugee camps? Further into the Twisted Acres? Perhaps there's more fountains throughout the forests? Whatever it is you do, the world is your oyster. The only issue is [i]opening[/i] it.