[center][h2][color=gold][b]Roll Of Honour[/b][/color][/h2][/center][@rush99999] [url=http://www.roleplayerguild.com/posts/2753709][b]Rocksmith[/b][/url] Musical Mischief Maker [color=a187be][b]Magic[/b][/color] [color=limegreen][b]Support[/b][/color] [@SimplyJohn] [url=http://www.roleplayerguild.com/posts/2753858][b]Bumblebee[/b][/url] Jet Pack Speedfreak [color=00aeef]Tech[/color] [color=gold][b]Flanker[/b][/color] [@Eklispe] [url=http://www.roleplayerguild.com/posts/2754466][b]Flare[/b][/url] Pyrokinetic [color=39b54a][b]Bio[/b][/color] [color=red][b]Blitzer[/b][/color] [@knighthawk] [url=http://www.roleplayerguild.com/posts/2754600][b]Brick[/b][/url] Geomancer [color=39b54a][b]Bio[/b][/color] [color=royalblue][b]Blocker[/b][/color] [@GodOfWar] [url=http://www.roleplayerguild.com/posts/2754807][b]Heretic[/b][/url] Demonic Mutation Scout [color=a187be][b]Magic[/b][/color] [color=gold][b]Flanker[/b][/color] [@General Scales] [url=http://www.roleplayerguild.com/posts/2775557][b]Psy-Warp[/b][/url] Telekinetic [color=39b54a][b]Bio[/b][/color] [color=limegreen][b]Support[/b][/color] [@KabenSaal] [url=http://www.roleplayerguild.com/posts/2782897][b]Deimos[/b][/url] Martial Art Syngery Madness [color=39b54a][b]Bio[/b][/color] [color=red][b]Blitzer[/b][/color] [@Shadowman215] [url=http://www.roleplayerguild.com/posts/2784487][b]Void[/b][/url] Void Energy [color=a187be][b]Magic[/b][/color] [color=royalblue][b]Blocker[/b][/color] [@Leolycan] [url=http://www.roleplayerguild.com/posts/2804891][b]Vex[/b][/url] Advanced AI Armor [color=00aeef]Tech[/color] [color=red][b]Blitzer[/b][/color] [s][color=gray]@Behemoth542 [url=http://www.roleplayerguild.com/posts/2755897]Sigma[/url] Heavily Armed Robot [color=00aeef]Tech[/color] [color=gold][b]Flanker[/b][/color] @KJGriffin11 [url=http://www.roleplayerguild.com/posts/2885746]Shamrock[/url] Probability Manipulator [color=a187be][b]Magic[/b][/color] [color=gold][b]Flanker[/b][/color][/color][/s] [hr][hider=Character Sheet][center][h2][b][color=gold]Character Sheet[/color][/b][/h2][/center] [b]Callsign:[/b] [b]Real Name:[/b] [b]Role:[/b] Choose one of these:[indent][indent][indent][indent][hider=Roles][list][*][color=royalblue][b]Blocker[/b][/color] (physically defensive) [*][color=red][b]Blitzer[/b][/color] (physically offensive) [*][color=gold][b]Flanker[/b][/color] (Power-based offensive) [*][color=limegreen][b]Support[/b][/color] (Power-based defensive)[/list][/hider][/indent][/indent][/indent][/indent][b]Stats:[/b] [b][color=00ff00]Health 15[/color] / [color=00ccff]Defence 1[/color] / [color=ff0000]Attack 1[/color][/b] [b]Energy:[/b] [color=yellow]10[/color] [b]Level:[/b] 1 [indent][i]XP:[/i] 0 / 50 [i]Skill Points:[/i] 10[indent][hider=Skill Point Price List][list][*]1 Skill point may be spent to increase [color=red]Attack[/color] by 1 point [*]1 Skill point may be spent to increase [color=00aeef]Defence[/color] by 1 point [*]1 Skill point may be spent to increase [color=LimeGreen]Health[/color] by 5 points [*]2 Skill point may be spent to increase purchase a new Ability or Trait [*]2 Skill point may be spent to reduce the [color=yellow]Energy[/color] cost of an Ability by 1 point, to a minimum of 1 [*]2 Skill point may be spent to increase the duration of an Ability or Trait's status effect by 1 turn [*]1 Skill point may be spent to adapt a piece of found gear into a permanent Trait[/list] [i][color=yellow]Maximum Energy[/color] and [color=yellow]Energy Regeneration[/color] may not be increased using Skill Points, but may be affected by [i]Abilities[/i] or [i]Traits[/i].[/i] [/hider][/indent][/indent][b]Power Origin:[/b] Choose one of these:[indent][indent][indent][indent][hider=Power Origin][list][*][color=00aeef][b]Tech[/b][/color] [*][color=39b54a][b]Bio[/b][/color] [*][color=a187be][b]Magic[/b][/color][/list][/hider][/indent][/indent][/indent][/indent][b]Power Set:[/b] [b]Abilities:[/b] None [b]Traits:[/b] None [b]Race/Species:[/b] [b]Gender:[/b] Choose one of these:[indent][indent][indent][indent][hider=Gender][list][*]Male [*]Female [*]Hermaphrodite [*]Neuter [*]Other [i](specify what 'other' is, if appropriate)[/i][/list][/hider][/indent][/indent][/indent][/indent][b]Age:[/b] [b]Morality:[/b] Choose one of these:[indent][indent][indent][indent][hider=Legal Standing][list][*]Lawful [*]Neutral [*]Chaotic[/list][/hider][/indent]And one of these:[indent][hider=Ethics][list][*]Good [*]Neutral [*]Evil[/list][/hider][/indent][/indent][/indent][/indent][b]Terms Of Service:[/b] Choose one of these:[indent][indent][indent][indent][hider=Terms of Service][list][*]Volunteer [*]Employee [*]Indentured Service[/list][/hider][/indent][/indent][/indent][/indent][/hider][center][h3][b][color=gold]Sample Characters[/color][/b][/h3][/center][indent][hider=Sample Character - 'Nightingale'][indent][color=66ff66][b]Callsign:[/b][/color] Nightingale [color=66ff66][b]Real Name:[/b][/color] Madison Johannson[center][hider=Nightingale][img]http://i.imgur.com/6Q61rfT.png[/img][/hider][/center][color=66ff66][b]Role:[/b][/color] [color=limegreen][b]Support[/b][/color] [color=66ff66][b]Stats:[/b][/color] [b][color=00ff00]30[/color] / [color=00ccff]10[/color] / [color=ff0000]10[/color][/b] [color=66ff66][b]Energy:[/b][/color] [color=yellow]10[/color] [color=66ff66][b]Level:[/b][/color] 8 [indent][color=ccffcc][i]Skill Points:[/i][/color] 0[/indent] [color=66ff66][b]Power Origin:[/b][/color] [color=00aeef][b]Tech[/b][/color] [color=66ff66][b]Power Set:[/b][/color] Combat Medicine [color=66ff66][b]Abilities:[/b][/color][list][*][color=ccffcc][i]Combat Triage[/i][/color] - [color=ffff00]Energy Cost: 3[/color] [sup]Instead of attacking Nightingale may instead restore health equal to her [color=ff0000]Attack[/color] rating for herself and all allies.[/sup] [*][color=ccffcc][i]All Better Now[/i][/color] - [color=ffff00]Energy Cost: 4[/color] [sup]Instead of attacking Nightingale may remove three persistent status effect from herself or her allies. Nightingale must be able to activate a Skill in order to use this ability.[/sup] [*][color=ccffcc][i]Salt In The Wound[/i][/color] - [color=ffff00]Energy Cost: 2[/color] [sup]Using her knowledge of physiology Nightingale can take advantage of an opponent's injuries to add to their troubles. She may immediately apply the same [color=00ff00]Health[/color] loss as another attack which has already occurred in the same round to the same target, doubling up the damage caused.[/sup][/list][color=66ff66][b]Traits:[/b][/color][list][*][color=ccffcc][i]Driven[/i][/color] [sup]Nightingale's desire to keep her friends health and ready for action can drive her hard, she gains an additional [color=fff200]+2 Energy/Turn[/color] and can choose to take [color=00ff00]5 Health[/color] damage to gain an additional [color=fff200]+2 Energy[/color] at any time[/sup] [*][color=ccffcc][i]Healing Hands[/i][/color] [sup]Any time Nightingale uses her abilities on an allied target that target automatically gains [color=00ff00]5 Health[/color], upto their maximum Health.[/sup] [*][color=ccffcc][i]Cover Bunny[/i][/color] [sup]Nightingale understands that as a medic her first duty is to keep herself alive and fit for duty. Any time Nightingale is targeted with a ranged attack she gains [color=00ccff]+5 Defence[/color].[/sup] [*][color=ccffcc][i]Fear of Fire[/i][/color] [sup]After seeing the horrific effects of the helicopter crash killing the Hell's Bitches cheerleaders only inches in front of her and being unable to help Nightingale suffers from flashbacks whenever surrounded by fire or dealing with wounds caused by fire. Any time Nightingale is dealing with fire-based attacks or damage she suffers [color=ff0000]-5 Attack[/color] for the round.[/sup][/list] [color=66ff66][b]Race/Species:[/b][/color] American, Human [color=66ff66][b]Gender:[/b][/color] Female [color=66ff66][b]Sexuality:[/b][/color] Homosexual [color=66ff66][b]Age:[/b][/color] 27 [color=66ff66][b]Morality:[/b][/color] Lawful; Good [color=66ff66][b]Terms Of Service:[/b][/color] Volunteer[/indent][/hider] [hider=Sample Character - 'Nightbeast'][indent][color=red][b]Callsign:[/b][/color] Nightbeast [color=red][b]Real Name:[/b][/color] Nicole Dubois[center][hider=Nightbeast][img]http://orig15.deviantart.net/1b1f/f/2009/265/b/5/kat_by_scarypet_by_katfood25.jpg[/img][/hider][/center][color=red][b]Role:[/b][/color] [color=red][b]Blitzer[/b][/color] [color=red][b]Stats:[/b][/color] [b][color=00ff00]25[/color] / [color=00ccff]5[/color] / [color=ff0000]25[/color][/b] [color=red][b]Energy:[/b][/color] [color=yellow]10[/color] [color=red][b]Level:[/b][/color] 8 [indent][color=ff0099][i]Skill Points:[/i][/color] 0[/indent] [color=red][b]Power Origin:[/b][/color] [color=39b54a][b]Bio[/b][/color] [color=red][b]Power Set:[/b][/color] Feral Streetfighter [color=red][b]Abilities:[/b][/color][list][*][color=ff0099][i]Vicious Slash[/i][/color] - [color=ffff00]Energy Cost: 4[/color] [sup]Striking deeply with her claws Nightbeast gouges a hole in her targets, damaging for her normal [color=ff0000]Attack[/color] rating and causing the [i][b]Bleeding[/b][/i] status effect for 3 rounds to all enemies. Targets takes an extra 20% damage (rounded up) each time they take damage while [i][b]Bleeding[/b][/i] is in effect. [i][b]Bleeding[/b][/i] effect can be stacked.[/sup] [*][color=ff0099][i]Maul[/i][/color] - [color=ffff00]Energy Cost: 3[/color] [sup]Leaping onto a target Nightbeast savagely slices into them with ever increasing fury. Each time Nightbeast targets the same opponent with this ability in successive turns they gain the stacking [i][b]Mauled[/b][/i] status effect. When attacking Nightbeast's normal [color=ff0000]Attack[/color] is multiplied by the number of [i]Mauled[/i] status effects in play.[/sup] [*][color=ff0099][i]Kill Frenzy[/i][/color] - [color=ffff00]Energy Cost: 6[/color] [sup]With the scent of blood in the air Nightbeast loses control and goes into a brutal frenzy, attacking any characters who are currently [i]Bleeding[/i] with a full strength attack which always hits its target, no matter what obstacles or environmental effects may be in play. If the target is also [i]Mauled[/i] Nightbeast's [color=ff0000]Attack[/color] against them is multiplied by the number of [i]Mauled[/i] status effects in play on that target.[/sup][/list][color=red][b]Traits:[/b][/color][list][*][color=ff0099][i]Blood Fury[/i][/color] [sup]Driven by combat, each time Nightbeast attacks an opponent she gains [color=fff200]+1 Energy[/color].[/sup] [*][color=ff0099][i]Gloves Are Off![/i][/color] [sup]Normally having to hold herself back during a fight to stop herself ripping her targets apart, Nightbeast loses control as she finds herself getting more injured. Nightbeast gains [color=ff0000]+1 Attack[/color] for each point of [color=00ff00]Health[/color] she has lost during an engagement.[/sup] [*][color=ff0099][i]Unstoppable Rampage[/i][/color] [sup]Once she's begun fighting there's very little that can make Nightbeast stop. When Nightbeast makes a melee attack she gains the [i][b]Unstoppable[/b][/i] status effect for one round, granting her double [color=00ccff]Defence[/color] against ranged attacks. [i]Unstoppable[/i] does not stack with itself.[/sup] [*][color=ff0099][i]Uncanny Reflexes[/i][/color] [sup]With reflexes so fast she can almost sense danger coming Nightbeast can leap out of the way of any incoming area effect attack, granting her double [color=00ccff]Defence[/color] against them.[/sup][/list] [color=red][b]Race/Species:[/b][/color] French, Human [color=red][b]Gender:[/b][/color] Female [color=red][b]Sexuality:[/b][/color] Heterosexual [color=red][b]Age:[/b][/color] 22 [color=red][b]Morality:[/b][/color] Chaotic; Neutral [color=red][b]Terms Of Service:[/b][/color] Indentured Service[/indent][/hider] [hider=Sample Character - 'Ironside'][indent][color=silver][b]Callsign:[/b][/color] Ironside [color=silver][b]Real Name:[/b][/color] Angela Spica[center][hider=Ironside][img]http://2.bp.blogspot.com/-d-9_fgRuj8Q/T3DRBtb9qaI/AAAAAAAABCs/yehnAdKPaGA/s1600/EllisAuthority_Engineer2.jpg[/img][/hider][/center][color=silver][b]Role:[/b][/color] [color=gold][b]Flanker[/b][/color] [color=silver][b]Stats:[/b][/color] [b][color=00ff00]25[/color] / [color=00ccff]1[/color] / [color=ff0000]1[/color][/b] [color=silver][b]Energy:[/b][/color] [color=yellow]10[/color] [color=silver][b]Level:[/b][/color] 8 [indent][color=lightgray][i]Skill Points:[/i][/color] 20[/indent] [color=silver][b]Power Origin:[/b][/color] [color=00aeef][b]Tech[/b][/color] [color=silver][b]Power Set:[/b][/color] Nanotech Mechanic [color=silver][b]Abilities:[/b][/color][list][*][color=lightgray][i]Replication[/i][/color] - [color=ffff00]Energy Cost: 5[/color] [sup]Using her nanotechnology Ironside can create duplicate versions of herself, with all of her skills and traits. These copies only have [sup]2[/sup]/[sub]3[/sub] of Ironside's maximum [color=00ff00]Health[/color] (rounded up), are summoned with [color=yellow]5 Energy[/color] available and cease functioning after five rounds. These duplicates have the [i][b]Nanotech[/b][/i] status effect however and will cease to function if Ironside is ever [i][b]KO'd[/b][/i].[/sup] [*][color=lightgray][i]Metamorph[/i][/color] - [color=ffff00]Energy Cost: 2[/color] [sup]Able to change and manipulate her form at will Ironside can reallocate her unused Skill Points between her [color=ff0000]Attack[/color] and [color=00ccff]Defence[/color] as required.[/sup] [*][color=lightgray][i]Sabotage[/i][/color] - [color=ffff00]Energy Cost: 4[/color] [sup]With her unparalleled control of machinery and equipment Ironside can undermine her opponents gear, applying the [i][b]Sabotaged[/b][/i] status effect and reducing its effectiveness by 2 point in all stat boosts and the duration of any effects by 2 turn for all opponents, to a minimum of 0.[/sup][/list][color=silver][b]Traits:[/b][/color][list][*][color=lightgray][i]Upgrades[/i][/color] [sup]Using her nanotech to infuse her allies' equipment Ironside automatically grants the [i][b]Upgraded[/b][/i] status effect to all equipment carried, increasing the effectiveness of all stat boosts by an extra 4 points, and the duration of any effects by 4 turn. If Ironside is even [i][b]KO'd[/b][/i] the [i][b]Upgraded[/b][/i] status effect is removed until she is revived. [i][b]Upgraded[/b][/i] cannot be stacked with itself.[/sup] [*][color=lightgray][i]Fabricator[/i][/color] [sup]Once a piece of equipment is known to the team Ironside can reproduce it at will, creating duplicate items in an instant with her nanotechnology. These duplicated items have the [i][b]Nanotech[/b][/i] status effect however and will cease to function if Ironside is ever [i][b]KO'd[/b][/i].[/sup][/list] [color=silver][b]Race/Species:[/b][/color] Italian, Human [color=silver][b]Gender:[/b][/color] Female [color=silver][b]Sexuality:[/b][/color] Bisexual [color=silver][b]Age:[/b][/color] 20 [color=silver][b]Morality:[/b][/color] Chaotic; Good [color=silver][b]Terms Of Service:[/b][/color] Employee[/indent][/hider] [hider=Sample Character - 'Fandancer'][indent][color=gold][b]Callsign:[/b][/color] Fandancer [color=gold][b]Real Name:[/b][/color] Ashabel Yu Ryu[center][hider=Fandancer][img]http://i.imgur.com/cZam6qs.png[/img][/hider][/center][color=gold][b]Role:[/b][/color] [color=royalblue][b]Blocker[/b][/color] [color=gold][b]Stats:[/b][/color] [b][color=00ff00]25[/color] / [color=00ccff]14[/color] / [color=ff0000]9[/color][/b] [color=gold][b]Energy:[/b][/color] [color=yellow]10[/color] [color=gold][b]Level:[/b][/color] 4 [indent][color=yellow][i]Skill Points:[/i][/color] 0[/indent] [color=gold][b]Power Origin:[/b][/color] [color=a187be][b]Magic[/b][/color] [color=gold][b]Power Set:[/b][/color] Mystic Shaman [color=gold][b]Abilities:[/b][/color] [list][*][color=yellow][i]Wave Dance[/i][/color] - [color=ffff00]Energy Cost: 3[/color] [sup]Fandancer performs a mystical dance which causes a wave of energy to rise up in front of her, granting her allies the [i][b]Protected[/b][/i] status effect and increasing the [color=00ccff]Defence[/color] of all [i]Resting[/i] and [i]On Guard[/i] allies by her own [color=00ccff]Defence[/color] rating and the [color=00ccff]Defence[/color] of all other allies by her [color=ff0000]Attack[/color] rating until the end of the round.[/sup] [*][color=yellow][i]Wind Dance[/i][/color] - [color=ffff00]Energy Cost: 3[/color] [sup]Fandancer performs a mystical dance which causes a windstorm in front of her, guiding it to knock her opponents off-balance, inflicting them with the [i][b]Staggered[/b][/i] status effect and decreasing their [color=00ccff]Defence[/color] by her [color=ff0000]Attack[/color] rating for one round.[/sup] [*][color=yellow][i]Fire Dance[/i][/color] - [color=ffff00]Energy Cost: 3[/color] [sup]Fandancer performs a mystical dance which causes a firestorm in front of her, guiding it to wash over her opponents, damaging them for four times as much as her [color=ff0000]Attack[/color] rating in fire-based damage and inflicting them with the [i][b]Burning[/b][/i] status effect which causes fire-based equal to twice her [color=ff0000]Attack[/color] each round.[/sup] [*][color=yellow][i]Dust Dance[/i][/color] - [color=ffff00]Energy Cost: 3[/color] [sup]Fandancer performs a mystical dance which causes a swirling dust cloud to rise up around the party for two turns, granting them the [i][b]Concealed[/b][/i] status effect. No member of the party may be targeted by an enemy ranged attack and all party members gain Fandancer's [color=00ccff]Defence[/color] in addition to their own against any melee attacks while [i]Concealed[/i]. As long as Fandancer is not KO'd she can control the dust cloud so the party suffer no detrimental effects, but if Fandancer is KO'd their opponents gain the same defensive advantages as the party.[/sup] [*][color=yellow][i]Reviving Rains[/i][/color] - [color=ffff00]Energy Cost: 6[/color] [sup]Calling to the Heavens for support Fandancer summons a rainshower which heals every character on the field by her [color=ff0000]Attack[/color] rating, and removes one persistent status effect. If there are no negative status effects active on the character they lose one positive effect instead. If there are no positive status effects either the character is healed for twice Fandancer's [color=ff0000]Attack[/color] instead.[/sup][/list][color=gold][b]Traits:[/b][/color][list][*][color=yellow][i]Divine Blessing[/i][/color] [sup]With the will of the her ancestors protecting her Fandancer gains an additional [color=00ccff]+3 Defence[/color] whenever she is protecting others.[/sup] [*][color=yellow][i]Graceful Performance[/i][/color] [sup]Anytime Fandancer uses one of her dance moves in combat she gains an additional [color=00ccff]+2 Defence[/color] for one turn.[/sup] [*][color=yellow][i]Whirling Dervish[/i][/color] [sup]As long as she uses at least one dance on her turn Fandancer may use another dance for free on the same turn.[/sup][/list] [color=gold][b]Race/Species:[/b][/color] South Korean, Human [color=gold][b]Gender:[/b][/color] Female [color=gold][b]Sexuality:[/b][/color] Heterosexual [color=gold][b]Age:[/b][/color] 32 [color=gold][b]Morality:[/b][/color] Lawful; Neutral [color=gold][b]Terms Of Service:[/b][/color] Voluteer[/indent][/hider][/indent]