[color=plum][CENTER][U][I]Eternity In The Eyes Of Mana[/I][/U][/CENTER][/color] [i][color=magenta][CENTER]Before the existence of sin... humans were once a part of a different world. A world filled with enchantment, and wonder. Yet at the foolish actions of [u][b]Adam[/b][/u] ruler of the [b][u]Human Mana[/u][/b] who stole the [b][u][i]Apple of Sin[/i][/u][/b] were soon casted into the mortal realm of hell once he devoured the [b][u]Forbidden Fruit[/u][/b], and became the [b][u]Immortal Demon Lucifer[/u][/b][/CENTER][/color][/i] [color=purple][u][b]The Land of Mana[/b][/u]... the other side of the coin to Earth. A place of beauty whose wonders easily paled that of Earths. Where the denizens who were wise could live forever. Where the most revered deities coexisted with their people, and kept them safe from the [u][b]Pillar of Naught[/b][/u]. The spiritual world that humans now call heaven though it is not exactly the way human envision it to be. It is not the place were the dead who were "good or righteous" are ferried to. It is the world where beings known as Mana peacefully lived... well it use to be before the unexpected actions of Adam.[/color] [color=violet][right]Once a long time ago 13 Kingdoms existed in the [i][b][u]Land of Mana[/u][/b][/i]. The Kingdom of [u][b]Elementals, Aquatic, Tengu, Kitsune, Werebeast, The Undying, Dragon, Human, Insect, Mamethal,[/b][/u] and [b][u]Botanical[/u][/b]. These 13 Kingdoms had long since shared a strong bonded peace with each other for many a century. At the helm of each was a ruler of great power... [u][b]The Original 13[/b][/u] who were suddenly brought to life by means no one can explain... the very fathers, and mothers who created their children from their very own veins of mana, and the landscapes that made up the Land of Mana.[/right][/color] [color=plum][Center]Yet before this... there was one other "thing" that had come to life with the [b][u]Original 13... The Pillar of Naught[/u][/b]. The 13 knew that whatever it was even with their innocent minds... that it was something meant to be left alone, and not trifled with. For many years the denizens of Mana stayed away from the looming construct never daring to go near it in fear of what could be inside. That was... until the curiosity of [b][u]Adam the Original of Human[/u][/b]... could not bare the strain his curiosity caused on his mind in wonder. Without anyone knowing Adam snuck into the Pillar of Naught. Whatever was inside he never told anyone not even his own children... yet from that day many would learn of what he brought out from the [b][u]Pillar of Naught[/u][/b]. [u][b]The Apple of Sin[/b][/u] a strange crimson colored apple that Adam showcased to the other rulers in the [u][b]Land of Mana[/b][/u]. When asked where he had found such a strange fruit by the other rulers he answered in earnest causing what would be known as the first fight amongst them all. Many of his fellow rulers demanded he burned the apple out of existence, some threatened him to throw it back into the Pillar of Naught, and a few even requested it from him. This would be the cause of the first war to scar the [u][b]Land of Mana[/b][/u] along with the creation of the first [u][b]Mana Knights[/b][/u].[/center][/color] [color=magenta]The war would be a devastating experience for all that existed as it introduced the existence of death, and [u][b]The Void[/b][/u]. All for a single fruit found within [u][b]The Pillar of Naught[/b][/u]. It ran heaviest against the souls of [b][u]The Original 13[/u][/b] as they experienced, and watched over, and over as there children died before them... all except for one. Adam was slowly losing his grip on reality the longer he kept the [u][b]Apple of Sin[/b][/u] until finally he found himself desiring it so far to the point he devoured it in fear that it would eventually be taken away from him. This one action had been what ended the war as the moment Adam devoured the fruit him, and his whole kingdom along with all of his children vanished from existence... the only thing that could be found was a ominous door made out of a similar material as found on the [b][u]Pillar of Naught.[/u][/b] A door that would forever be the portal between [u][b]Earth[/b][/u], and the [u][b]Land of Mana[/b][/u].[/color] [color=purple][right]The rebirth of humans would eventually be discovered by the Mana... yet unfortunately these humans were no longer Mana's, and thus couldn't be saved from the harsh reality of [u][b]Earth[/b][/u] back to the [u][b]Land of Mana[/b][/u]. The 12 Kingdoms left in existence indeed felt sorry for the human's who were now made of flesh, and blood. Yet with no way to bring them back even with the portal there was nothing they could do, and thus decided the best course of action was to make Earth as habitable as possible. They had agreed that even though the actions of Adam were undeniably wrong it was not his fault, and they would not take it out on what now existed of his kind. Eventually, however, it was discovered that the Human Mana's who had vanished along with Adam had not gone to [u][b]The Void[/b][/u] as many originally thought. This was known as the discover of [u][b]Demons[/b][/u] who were once [u][b]Human Mana's[/b][/u] corrupted by the [u][b]Apple of Sin[/b][/u].[/right][/color] [color=violet][center]And with this discovery began a whole new war that continues even to this day...[/center][/color] ................................................................................................................................................................................................................................ [color=gold]Well then if you willing read through all of that I am going to assume your very interested in this idea x3... that or like to torture yourself... hopefully not that XD. Anywho the plot of this is pretty straight forward. In a effort to protect the human's rebirthed on Earth from the demonic Adam aka Lucifer, and his army of demons the 12 Kingdoms of Mana send Mana Knights to Earth to slay the demonic creature so that their souls will be sent to the void to be cleansed. Only problem is demons can convert human souls into new demons by devouring them, killing them, and even possessing them. Add that in with the human reproductive rate... and you have a seemingly endless war on your hands. Upon realization to this matter the Rulers of The Land of Mana have agreed it is now time to take the fight directly to Lucifer. The only problem is due to their level of power the Rulers can only temporarily enter Earth, and only through possession of one of their own Mana Knights for about 10 minutes. With that problem alone Lucifer has been able to avoid confrontation for quite a long time. Your goal can be a pleather of routes. Be a Mana Knight sent to Earth to eradicate as many demons as you can all the while trying to hunt down Lucifer so that your Ruler can pummel his ass straight to The Void. Be a demon loyal to Lucifer as you spread his infectious insanity upon mankind or not, and try to usurp him so that you may take away his power of Sin for your own. Hell even be a human, or Mana on the sidelines supporting which ever side you want however you can. And if you feel tempted enough become a human exorcist, and help the Mana Knights fight against Lucifer.[/color] [center]...........................................[/center] [hider=RULE'S] Because you can't have a RP without them. 1. No Powerplaying(Three Strike Rule) or being God(Instant banning). 2. Realize if you play a human you may get easily killed... just saying. 3. If you want to make your own plot within the story I do not mind it. Just remember it could get overrun by the main plot at some point. 4. Do not cause fights in the OOC(Three Strike Rule). 5. What I say goes accept that I am GM HEAR ME ROAR XD. That doesn't mean I wont listen though if you have a complaint, but if you do PM it to me before causing trouble in the OOC. 6. To avoid the whole "I am Dodge Lord" or "I Can Block Everything" issue if it can't be handled by the people fighting I am going to role a six sided dice after you give me three number 1-6 if it lands on a number you called you have successfully dodged/blocked whatever is happening. If it lands on a number you didn't call you got hit... and depending on the attack probably damaged depending on the ability being used along with your own character ability. If you willingly let your character get hit(as in oh snap my characters not that skilled to perform said action against this attack), however, I will let you decide how it inflicts your character to a certain degree. I know people don't usually like that sort of thing, but its better then people arguing it out. The only time this rule wont apply is when you, and whoever your fighting collab the fight scene. At that point that's all on you guys. 7. Two Paragraph Minimum unless your obviously in a situation where its really hard. At that point if you can please collab a post with those your interacting with. If not well then please try not to over spam the thread TWT. 8. N0 l33t sp3akin@. TYPE PROPERLY, OR YOU WILL GET A MIGHTY BOOT SOMEWHERE UNHOLY. 9. When applying to this rp please place the CS in the OOC first. Once I approve it then I will have you move it to the Character Sheet side of the house. 10. Respect your fellow RPers. 11. Take all adult stuff to PM's. 12. If you are a human, and you get injured unless your a Exorcise your not going to recover very quickly please keep that in mind. That said if your anything else remember just because you have mana, and possibly made of mana doesn't mean you don't have a limit. Each hit does damage, and after a certain amount please have your character react accordingly in whatever state they should be in 13: Have fun x3.[/hider] [hider=Mana Types] [color=green][center][u][i][b]Botanical Mana[/b][/i][/u] Plant creatures who have control over nature usually very docile, and protective of all things nature. They are well known for adopting a motherly, or fatherly nature towards everyone they like. However, harm any sort of plant life(accept for Earth weeds), and they will quickly become hostile. They are huge lovers of farming, and can always been seen taking care of plant life wherever they go, or live. In fact if one were to be in a relationship with a Botanical Mana they will have to accept helping their lover with their work, or be quickly thrown out of a relationship. Their biggest weakness is fire. [i][u][b]Nature Magic[/b][/u][/i] Botanical Mana offer many abilities their most powerful being the ability to heal, or regenerate limbs even their own heads at a insane rate as long as they have the strength to do so. They can also absorb life, and give life to other plant life though usually its a last resort for a Botanical Mana to take life from a plant. They can also accelerate plant growth, and cause genetic mutation within plants to create moving minions to help them in battle. They can also dig into the earth with ease moving at a speed 3 times faster then they can above ground. Killing a Botanical Mana is probably the hardest thing to do seeing as you must literally destroy their entire body. If even a fragment of them survives the fight it may take a awhile, but they will eventually regenerate. Fighting a Plant Mana underground is a quick way to get yourself killed unless you are also a Plant Mana, or a Insect Mana. [url=http://fc01.deviantart.net/fs71/i/2012/229/d/d/monster_girls___7_plant_girl_by_dragonmanx-d5bh81y.jpg]Ruler: Lady Yggdrasil(Click Me x3)[/url][/center][/color] [color=blue][b][i][u]Aquatic Mana[/u][/i][/b] Mermaid/Merman creatures who are numerous in species type matching nearly every type of Earth aquatic animal. These Mana are very family oriented believing a large family is a happy family as such it isn't rare to see a Aquatic Mana with multiple lovers. They are also the most beautiful Mana species as a whole with there rarely being a "normal" looking individual amongst them. Their biggest weakness besides one particular species of Merfolk is electricity. [u][i][b]Mer Magic[/b][/i][/u] Most well known for their water/ice manipulation these merfolk have quite a series of other abilities. They themselves can transform into water becoming practically invisibly, and can actually move through ice with ease without slowing down. Their song abilities can cause numerous stat effects such as blind, silencing, slow, haste, berserk, calming, accelerate healing, and much more. They can also swim in the air since their true forms cannot create legs. Yet in the water they are the most dangerous able to move 3 times faster then they can on land. Their most dangerous ability is known as the Siren's song which they must continuously sing to keep into effect. With it they can cause everything not considered a ally to them to freeze involuntarily. The only backlash is if they sing it longer then 20 seconds their bodies start to take massive damage from over use. Never fight a Aquatic Mana underwater, or you shall receive a watery grave.[/color] [url=http://i587.photobucket.com/albums/ss320/ShikigamiKaleb/Anime%20Guys/merman.jpg]Ruler: Lord Neptune(Click Me)[/url] [color=black][right][b][i][u]Undying Mana[/u][/i][/b] A race of gothic creatures usually spotted out by their bat like features, and very pale skin complexion. A very reclusive race that rarely interacts with any of the other kingdoms beyond the hunt for Lucifer. They are also well known for their enjoyment of drinking blood, but by no means the amount that it would kill their victim. Very nocturnal in nature the Undying usually are never seen outside while the sun is out, but are not harmed nor weakened when they do. They do however get an increase in strength when a full moon is out making them even more dangerous than they already are to begin with. Almost all Undying Mana wear a dark color cape for some strange reason that even they can’t explain. Just like Aquatic Manas they too can levitate in the air. Their biggest weakness is silver yet the only way to kill a Undying Mana is to severe their head, and set their bodies aflame. If you do not do this they can be revived by someone reattaching their head, or feeding them blood/mana. [i][u][b]Reality Breaker Magic[/b][/u][/i] One of the most powerful magic’s within the 13 kingdoms. With it the Undying can create dimension portals allowing them to travel short and far distances in an instant, and dimensional rifts to deliver short distance attacks to a target far away. They can also see through walls, and armor with this magic transforming their eyes into a crimson red. Upon consumption of blood, or mana from another Mana’s being they can recover from small wounds, or close fatal wounds. They also have the ability to temporarily mind control those they drink from creating a temporary slave lasting usually about 6 hours. Never fight a Undying Mana in the dark, or you may never return to the light. [url=http://wallpaperswa.com/thumbnails/detail/20121110/rozen%20maiden%20suigintou%20red%20eyes%20white%20hair%20anime%20girls%201500x1136%20wallpaper_wallpaperswa.com_90.jpg]Ruler: Lady Dhampiresa(click me also give me bat ears, and wings)[/url][/right][/color] [center][color=Plum][b][i][u]Kitsune Mana[/u][/i][/b] A highly mischievous, and intelligent breed of Mana with the notable traits of a fox. Usually considered the thorn in the side of most every single other kingdom minus the Tengu, an Elemental they can clearly be a bit overbearing in their pranks to those without a sense of humor. The elements that separate them from the Werebeast is not only their Magic ability, but also their usually irregularity of having more then one tail usually between 2-9 of them actually. Another is that their animal traits always have a silhouette purple glow around them caused by their bodies overproducing Mana a fact that causes them to be the hardest Mana creatures to wear down in a fight. Their biggest weakness is Ice. Fox Fire Magic Also known as Kyuubi Illusion Magic this grants the Kitsune's with the ability to create a highly realistic illusion around a good city block. Though at first that doesn't sound dangerous being only able to bewitch their opponent's sight... that is by no means all that they can do. Do to their overproducing mana capability they can actually cause a great deal of their illusions to become real being able to inflict actual damage upon their enemies while keeping out of harms way. The only issue is, however, is once a Kitsune sets up their illusionary field it cannot be expanded for the rest of the fight. So if a opponent happens to escape the field of the illusion they can immediately tell where the Kitsune is if they have not hidden themselves from plain sight. Ice, and mirrors can help someone fight a Kitsune as only the real illusions will be shown in a reflective surface while everything created in the illusion will not. Once you are trapped within a Kitsune's illusion without these sort of item/abilities you will immediately find your life in extreme danger. [url=http://hqwallbase.com/images/big/blonde-tails-touhou-short-hair-yellow-eyes-kitsune-grin-anime-girl-badass-yakumo-ran-fox-girl-koumajou-densetsu-simple-background-wallpaper.jpg]Ruler: Lady Amaterasu(Click me x3)[/url] [/color][/center] [color=Red][b][i][u]Mamethal Mana[/u][/i][/b] This particular species is rather interesting as their are two different types, however, all of those apart of this Kingdom are well noted for their animal traits from rather large animals like horses, rhino's, elephants, cows, an etc. What somewhat divides this kingdom is that half of them are actually tauric in nature having the upper body of a human, and the lower body of a animal. These mana are well known for their love of combat as a sport, and symbol of political ranking. The strongest are always right is the motto the Mamethal Mana follow, and luckily it has seemed to steer them right so far. Fighting a Mamethal in close quarters combat or fist to fist is highly discouraged. Mamethal Mana are easily susceptible to statues effects, and thus consider it their biggest weakness. [b][i][u]Enhancement Magic[/u][/i][/b] The Mamethal are not the kind to drag out a fight yet they are not foolish enough to believe each fight can be ended with a few punches, and kicks nor are they suicidal. Thus their magic insure's they can handle most types of situations. A Mamethel can cover their skin, and equipment with a layer of barrier magic as strong as iron alloy. They can boost their strength, and speed up five times then normal though they have to slowly increase one level at a time or risk going into a berserk mode due to too much released mana. Strangely Mamethal Mana have also learned to channel their powers into their feet allowing them to run up structures, and even walk on water. [url=http://i57.tinypic.com/o76c1y.jpg]Ruler: Lord Chiron(Click ME)[/url][/color] [color=Silver][right][b][i][u]Dragon Mana[/u][/i][/b] Seekers of knowledge is the best way to describe this race of Mana. They are a highly intelligent race with a strong desire to record, and uphold true history. Though at first they can come off with a bit of a superior attitude they by no means think they are above everyone... though they do aim to be. A race well marked by their scaly skin, and draconic features. Due to their natural skin they are the hardest Mana's to wound in battle, and one of the most physically strong. Somewhat like Botanical Mana's they to can regenerate limb's, but at a much slower rate... though they can by no means survive decapitation. There is quite a diversity between the many types of Dragon Mana. Some are separated by their scale colors/designs, or their physical additions where some Dragon Mana's have wings, and others don't. A Dragon Mana's biggest weakness is diamonds a material that upon contact immediately makes their scales melt off exposing that part of their body easy for piercing damage, or if someone can pull it off any weapons made out of diamonds will easily bludgeon, or cut through their bodies. Never challenge a Dragon Mana in a battle of wits, or you may end up causing your own death. [u][i][b]Mystic Eye Magic[/b][/i][/u] Possibly the most diverse magic type of all the 12 Kingdoms, and why do you ask? Basically cause its the ability to use ever single magic type found in the Land of Mana making Dragon Mana's the Jack's of all trades when it comes to magic. There are limits to what a Dragon Mana can do spell casting wise. Like for one they can only use the magic type their eye color currently represents. Though they can use two at the same time with one eye being used to channel one type while the other eyes channel the second one. Duel wielding, however, is very taxing on a Dragon Mana so it's more of a last resort effort when they are clearly in danger. Most Dragon Mana learn to rely on one specific type of magic which will usually cause them to temporarily move to that magic's Kingdom to find a tutor to help them perfect the art. [url=http://img07.deviantart.net/98e1/i/2013/245/5/a/dragon_queen_version_03_by_thebastardson-d6kpz6q.jpg]Ruler: Lady Echidna[/url][/right][/color] [color=SaddleBrown][u][b][i]Werebeast Mana[/i][/b][/u] The most aggressive, and hostile of all Mana's its not a joke when one says beast is the perfect word to describe them. A species well noted for either their feline, or canine features the most notable being their fur which is pleasant to the touch. These Mana's are well known for their tracking, and hunting skills perfected by their heightened senses making them perfect for scouting out enemies in unseen places. They are also one of the most adaptable fighters easily adjusting to unusual terrains without much problem. The feline line is most well known for their quick reflexes while the canine line is most well known for their accuracy. Their biggest weakness is anything that can effect their sight, or smelling which due to their massive reliance to said senses causes them to panic, and usually retreat. [u][i][b]Transforming Magic[/b][/i][/u] The capability to fully, or partially transform into the beast their particular animal traits are based on. With these transformations a Werebeast Mana can channel their sense to a level three times greater then usually possibly with a massive increase to their overall speed, and strength. Yet with this comes a lose of intelligence with only the capability to consciously discern ally from enemy. [/color] [url=http://pre08.deviantart.net/350d/th/pre/i/2013/214/f/2/blue_wolf_by_littlekid7-d6g99g1.png]Ruler: Lord Fenrir(Click Me)[/url] [/hider] [hider=Character Sheets] [center][color=Magenta]Mana CS True Name: Fake Human Name: Personality: Age(Mana's can life forever until they are killed so ya they can be really old just don't get crazy with it XD): Mana Type(What Type of Mana are you?): True Appearance(What you truly look like.)(Picture, or Description... or both.): Human Disguise Appearance(What normal humans see you as): Mana Knight Appearance(Clearly for Mana Knights only XD): Weapons: Bio(Optional for putting up in view for everyone. If you don't want to reveal it to everyone that's alright, but you will still need to PM it to me so I can approve it.): Other(Anything you would like to add?):[/color][/center] [center][color=violet]Human CS Name: Age: Personality: Appearance(Picture, or Description... or both): Mana Type(Exorcists Only)(What Mana Magic do you mimic?): Weapons(Exorcists Only): Bio(Optional for putting up in view for everyone. If you don't want to reveal it to everyone that's alright, but you will still need to PM it to me so I can approve it.):[/color][/center] [center][color=purple]Demon CS Name: Age(If your a original Human Mana put ??? if your a recently turned demon put your age overall): Personality Sin Type: Human Appearance: Demonic Appearance: Weapons: Bio(Optional for putting up in view for everyone. If you don't want to reveal it to everyone that's alright, but you will still need to PM it to me so I can approve it.)[/color][/center] [/hider]