[quote=@Genni] [color=yellow]5[/color] points is a little too cheap for such a powerful ability, could you change it up to [color=yellow]6[/color]? The way I'm working this game all persistent effects must be Status Effects, just so it's easier for me to keep track of them. Could you change 'Stone Skin' slightly to read: [indent][b]Stone Skin:[/b] [color=yellow][b]Cost 6[/b][/color]; Unable to generate stone, Brick forms a layer of stone skin by ripping it from the local environment. In most cases this is nominal amounts, but he can cause structural damage in dangerous situations. On each use, he may gain either the [i][b]Armoured[/b][/i] Status Effect raising his [color=00aeef]Defense[/color] by 5 or the [i][b]Weaponised[/b][/i] Status Effect raising his [color=red]Attack[/color] by 5.[/indent] A permanent 5 point increase in stats is a little too powerful without a negative side to weigh it down. I'd say you'd either have to change the power to make it only last a short time, or have it negatively affect the other stat when you improve the first one. So in other words:[list][*]On each use, he may gain either the [i][b]Armoured[/b][/i] Status Effect raising his [color=00aeef]Defence[/color] by 5 or the [i][b]Weaponised[/b][/i] Status Effect raising his [color=red]Attack[/color] by 5. Each Status Effect lasts for three turns before dissipating. [/quote] No problem! I had intended for it to be an 'end of encounter' effect not a permanent effect, I just wrote it poorly, three rounds sounds good before he has to relax the mental flex. However, just to make sure: Could he grant himself the armored ability for 6 in the first round, dropping his energy to 4 then in two rounds of fighting when his energy is back up to six ,or next round if he simply rests, can he stack his boost for 5 more again, even though the overlap would be only a round or two? [quote=@Genni] [indent][b]OR[/b][/indent] [*]On each use, he may gain either the [i][b]Armoured[/b][/i] Status Effect raising his [color=00aeef]Defence[/color] by 5 and lowering his [color=red]Attack[/color] by 5 or the [i][b]Weaponised[/b][/i] Status Effect raising his [color=red]Attack[/color] by 5 and lowering his [color=00aeef]Defence[/color] by 5.[/list][/quote] Not exactly sure how a negative Attack value would work, but I'd see it as Brick turning himself into a solid stone statue unable to move. While this would be useless against most foes, it would be very useful against environmental hazards or field and AOE attacks, if triggered in time.[/quote] I could easily see a dozen uses for dropping his attack to negative to raise his defense so high. First thought is throwing himself on a bomb and turning to stone to contain the blast. If you do not allow the stoneskin to be stacked upon itself for an overlap, I could easily see this as a work around when he levels up. Side thought on XP: 100% gain ratio from damage dealt and damage healed through the use of an Ability (healing granted by a Talent does not generate XP) 50% gain ratio from damage prevented 33% gain ratio from damage received For Defenders, this makes for a very slow progression compared to the blitzers. Might I may a soft suggestion? 100% gain ratio from damage prevented and damage healed through the use of an Ability (healing granted by a Talent does not generate XP) 50% gain ratio from damage dealt 33% gain ratio from damage received