[quote=@rush99999] Nothing really. Also, I remember you saying you were going to make your own character. When can we expect to see yours? [/quote] These are my characters., They'll be appearing as 'special guests' for certain missions when I think the game's getting a little stale or the team needs a little extra help. [hider=Sample Character - 'Nightingale'][indent][color=66ff66][b]Callsign:[/b][/color] Nightingale [color=66ff66][b]Real Name:[/b][/color] Madison Johannson[center][hider=Nightingale][img]http://i.imgur.com/6Q61rfT.png[/img][/hider][/center][color=66ff66][b]Role:[/b][/color] [color=limegreen][b]Support[/b][/color] [color=66ff66][b]Stats:[/b][/color] [b][color=00ff00]20[/color] / [color=00ccff]3[/color] / [color=ff0000]4[/color][/b] [color=66ff66][b]Energy:[/b][/color] [color=yellow]10[/color] [color=66ff66][b]Level:[/b][/color] 1 [indent][color=ccffcc][i]XP:[/i][/color] 0 / 50 [color=ccffcc][i]Skill Points:[/i][/color] 0[/indent] [color=66ff66][b]Power Origin:[/b][/color] [color=00aeef][b]Tech[/b][/color] [color=66ff66][b]Power Set:[/b][/color] Combat Medicine [color=66ff66][b]Abilities:[/b][/color] [list][*][color=ccffcc][i]Combat Triage[/i][/color] - [color=ffff00]Energy Cost: 6[/color] [sup]Instead of attacking Nightingale may instead restore health equal to her [color=ff0000]Attack[/color] rating for herself or an ally.[/sup] [*][color=ccffcc][i]All Better Now[/i][/color] - [color=ffff00]Energy Cost: 4[/color] [sup]Instead of attacking Nightingale may remove one persistent status effect from herself or an ally. Nightingale must be able to activate a Skill in order to use this ability.[/sup][/list][color=66ff66][b]Traits:[/b][/color] None [color=66ff66][b]Race/Species:[/b][/color] American, Human [color=66ff66][b]Gender:[/b][/color] Female [color=66ff66][b]Age:[/b][/color] 27 [color=66ff66][b]Morality:[/b][/color] Lawful; Good [color=66ff66][b]Terms Of Service:[/b][/color] Volunteer[/indent][/hider] [hider=Sample Character - 'Nightbeast'][indent][color=red][b]Callsign:[/b][/color] Nightbeast [color=red][b]Real Name:[/b][/color] Nicole Dubois[center][hider=Nightbeast][img]http://orig15.deviantart.net/1b1f/f/2009/265/b/5/kat_by_scarypet_by_katfood25.jpg[/img][/hider][/center][color=red][b]Role:[/b][/color] [color=red][b]Blitzer[/b][/color] [color=red][b]Stats:[/b][/color] [b][color=00ff00]15[/color] / [color=00ccff]3[/color] / [color=ff0000]7[/color][/b] [color=red][b]Energy:[/b][/color] [color=yellow]10[/color] [color=red][b]Level:[/b][/color] 1 [indent][color=ff0099][i]XP:[/i][/color] 0 / 50 [color=ff0099][i]Skill Points:[/i][/color] 0[/indent] [color=red][b]Power Origin:[/b][/color] [color=39b54a][b]Bio[/b][/color] [color=red][b]Power Set:[/b][/color] Feral Streetfighter [color=red][b]Abilities:[/b][/color] [list][*][color=ff0099][i]Vicious Slash[/i][/color] - [color=ffff00]Energy Cost: 4[/color] [sup]Striking deeply with her claws Nightbeast gouges a hole in her target, damaging for her normal [color=ff0000]Attack[/color] rating and causing the [i][b]Bleeding[/b][/i] status effect for 3 rounds. Target takes an extra 10% of the damage initially caused by this ability (rounded up) at the end of each round while [i][b]Bleeding[/b][/i] is in effect. [i][b]Bleeding[/b][/i] effect can be stacked.[/sup][/list][color=red][b]Traits:[/b][/color] None [color=red][b]Race/Species:[/b][/color] French, Human [color=red][b]Gender:[/b][/color] Female [color=red][b]Age:[/b][/color] 22 [color=red][b]Morality:[/b][/color] Chaotic; Neutral [color=red][b]Terms Of Service:[/b][/color] Indentured Service[/indent][/hider] [hider=Sample Character - 'Ironside'][indent][color=silver][b]Callsign:[/b][/color] Ironside [color=silver][b]Real Name:[/b][/color] Angela Spica[center][hider=Ironside][img]http://2.bp.blogspot.com/-d-9_fgRuj8Q/T3DRBtb9qaI/AAAAAAAABCs/yehnAdKPaGA/s1600/EllisAuthority_Engineer2.jpg[/img][/hider][/center][color=silver][b]Role:[/b][/color] [color=gold][b]Flanker[/b][/color] [color=silver][b]Stats:[/b][/color] [b][color=00ff00]15[/color] / [color=00ccff]1[/color] / [color=ff0000]1[/color][/b] [color=silver][b]Energy:[/b][/color] [color=yellow]10[/color] [color=silver][b]Level:[/b][/color] 1 [indent][color=lightgray][i]XP:[/i][/color] 0 / 50 [color=lightgray][i]Skill Points:[/i][/color] 6[/indent] [color=silver][b]Power Origin:[/b][/color] [color=00aeef][b]Tech[/b][/color] [color=silver][b]Power Set:[/b][/color] Nanotech Mechanic [color=silver][b]Abilities:[/b][/color] [list][*][color=lightgray][i]Replication[/i][/color] - [color=ffff00]Energy Cost: 5[/color] [sup]Using her nanotechnology Ironside can create duplicate versions of herself, with all of her skills and traits. These copies only have [sup]1[/sup]/[sub]3[/sub] of Ironside's Maximum [color=00ff00]Health[/color] (rounded up) and cease functioning after five rounds.[/sup] [*][color=lightgray][i]Metamorph[/i][/color] - [color=ffff00]Energy Cost: 2[/color] [sup]Able to change and manipulate her form at will Ironside can reallocate her unused Skill Points between her [color=ff0000]Attack[/color] and [color=00ccff]Defence[/color] as required.[/sup][/list][color=silver][b]Traits:[/b][/color] None [color=silver][b]Race/Species:[/b][/color] Italian, Human [color=silver][b]Gender:[/b][/color] Female [color=silver][b]Age:[/b][/color] 20 [color=silver][b]Morality:[/b][/color] Chaotic; Good [color=silver][b]Terms Of Service:[/b][/color] Employee[/indent][/hider] As a special action a player can call for reinforcements, and one of the girls might show up. Or they might not. It all depends on whether they got drunk the night before and ended up in bed together. Again. [quote=@knighthawk] ...can he stack his boost for 5 more again, even though the overlap would be only a round or two? [/quote] Unless an ability states clearly that status effect can not be stacked you can take it that they can be. So in this case yes, Brick could activate the power again as soon as he had enough Energy, getting the bonus twice. [quote=@knighthawk] For Defenders, this makes for a very slow progression compared to the blitzers. Might I may a soft suggestion? 100% gain ratio from damage prevented and damage healed through the use of an Ability (healing granted by a Talent does not generate XP); 50% gain ratio from damage dealt; 33% gain ratio from damage received [/quote] The XP gain is deliberately designed to encourage people to actually attack, rather than sitting back and defending in order to gain lots of XP before killing off their enemies. Also 'damage dealt' applies only to the damage which gets through an enemy's defences, not the strength of the attack which hits them so it shouldn't be that great of an amount getting through at once, and so not as much XP will be gained. You'll also be facing either packs of minions, a couple of adversaries or a very powerful nemesis, meaning you're likely to have more targets hitting you each round than you'd be able to hit back at for most missions. There's also the GM awarded XP given for characters who act in an appropriate way in their narratives, so if Brick chose to step in front of civilians and Harden Up (probably some good looking Brazilian supermodels doing a bikini shoot will help him out with that effect :hehe) then I'd give an extra couple of points on top of the normal award.