[color=cc3333][b]Callsign:[/b][/color] Flare [color=cc3333][b]Real Name:[/b][/color] Jeremy Cervantes[center][hider=Flare][img]https://i.imgur.com/R9sqvZ6.jpg[/img] [/hider][/center][color=cc3333][b]Role:[/b][/color] [color=red][b]Blitzer[/b][/color] [color=cc3333][b]Stats:[/b][/color] [b][color=00ff00]50[/color] / [color=00ccff]3[/color] / [color=ff0000]8[/color][/b] [color=cc3333][b]Energy:[/b][/color] [color=yellow]10[/color] [color=cc3333][b]Level:[/b][/color] 3 [indent][color=gold][i]XP:[/i][/color] 0 / 150 [color=gold][i]Skill Points:[/i][/color] 0[/indent] [color=cc3333][b]Power Origin:[/b][/color] [color=39b54a][b]Bio[/b][/color] [color=cc3333][b]Power Set:[/b][/color] Pyrokinetic [color=cc3333][b]Abilities:[/b][/color] [list] [*][color=gold][i]Flaming Body[/i][/color] [sup]Flare can cause his body to generate massive amount of heat gaining the, Heated status effect. While [b]Heated[/b] Flare deals damage equal to half his Attack to all nearby enemies.(Activate cost: [color=yellow]4 energy[/color]. Sustain cost [color=yellow]3 energy[/color] per turn after the first.)[/sup] [*][color=gold][i]Fuel For the Fire[/i][/color] [sup] Flare gains the status effect, [b]Fueling[/b] for two turns. While Fueling any time Flare deals fire damage he gains HP equal to half the damage dealt.(energy cost: 4)[/sup] [*][color=gold][i]Energy Sap[/i][/color] -[color=ffff00]Energy Cost: 6[/color] [sup]Flare can concentrate and absorb heat from his surroundings causing him to gain the [b]Charging[/b] status effect. While Flare is [b]Charging[/b] he also becomes [b]On Guard[/b] and he gains all the damage he takes during this time is taken as charge. In addition he can not use basic attacks or abilities. Flare can consume this effect to deal damage equal to the current charge he has in addition to his ATK value.[/sup] [*][color=gold][i]Heat Drain[/i][/color] - [color=ffff00]Energy Cost: 4[/color] [sup]Flare drains heat from his enemy fueling himself. He makes a conventional attack and recovers 50% (rounded up) of his [color=ff0000]Attack[/color] stat to his [color=00ff00]Health[/color].[/sup] [*][color=gold][i]Fireball[/i][/color] - [color=ffff00]Energy Cost: 10[/color] [sup] Flare concentrates and blasts an enormous ball of fire exploding and dealing the damage of a conventional attack to all targets in a large area. [/sup][/list][color=cc3333][b]Traits:[/b][/color][list][*][color=gold][i]Blazing Blood[/i][/color] [sup]Every time Flare takes directed damage he deals damage equal to the [color=00ff00]Health[/color] loss to the damage's source.[/sup] [*][color=gold][i]Flame body[/i][/color] [sup]Any heat based damage that would be dealt to Flare is instead converted directly into [color=00ff00]Health[/color]. However he now suffers 50% more(rounded down) cold damage.[/sup] [*][color=gold][i]Logia-type[/i][/color] [sup]Flare can turn any part of his body into fire at will allowing him to take half damage from all physical attacks(This reduction applies before defense)[/sup] [*][color=gold][i]Warming Up[/i][/color] [sup]Once per turn if Flare loses energy then he gains the [b]Fired Up[/b] status effect for two turns. For each stack of [b]Fired up[/b] Flare gains +1 energy regeneration and +1 ATK.[/sup] [*][color=gold][i]Gun Safety[/i][/color] [sup]Flare can now use guns to focus his heat powers through without melting them[/sup] [/list] [color=cc3333][b]Race/Species:[/b][/color] Human [color=cc3333][b]Gender:[/b][/color] Male [color=cc3333][b]Age:[/b][/color] 19 [color=cc3333][b]Morality:[/b][/color] Chaotic; Good [color=cc3333][b]Terms Of Service:[/b][/color] Employee