[color=Orange][b]Callsign:[/b][/color] Brick [color=orange][b]Real Name:[/b][/color] Rick [url=https://www.houseofnames.com/richardson-family-crest]Richardson[/url][center][hider=Brick][IMG]https://s-media-cache-ak0.pinimg.com/736x/d9/8e/68/d98e6807124e3cdc10e9e716587e0f16.jpg[/IMG][img]http://i.imgur.com/eUhmAdj.png[/img][/hider][/center][color=orange][b]Role:[/b][/color] [color=royalblue][b]Blocker[/b][/color] [color=orange][b]Stats:[/b][/color] [b][color=00ff00]30[/color] / [color=00ccff]10[/color] / [color=ff0000]7[/color][/b] [color=orange][b]Energy:[/b][/color] [color=yellow]10[/color] [color=orange][b]Level:[/b][/color] 4 [indent][color=gold][i]XP:[/i][/color] 157 / 200 [color=gold][i]Skill Points:[/i][/color] 0[/indent] [color=orange][b]Power Origin:[/b][/color] [color=39b54a][b]Bio[/b][/color] [color=orange][b]Power Set:[/b][/color] Geomancer [color=orange][b]Abilities:[/b][/color] [list][*][color=gold][i]Stone Skin[/i][/color] - [color=ffff00]Energy Cost: 3[/color] [sup]Unable to generate stone himself, Brick may form a layer of stone skin by ripping it from the local environment. In most cases this is nominal amounts, but he can cause structural damage in dangerous situations. On each use, he may gain either the [i][b]Armoured[/b][/i] Status Effect raising his [color=00aeef]Defense[/color] by 5 for 3 rounds or the [i][b]Weaponised[/b][/i] Status Effect raising his [color=red]Attack[/color] by 5 for 3 rounds.[/sup] [color=gold][i]Snakebite[/i][/color] - [color=ffff00]Energy Cost: 4[/color]Brick attacks one target and inflicts the [i][b]Trapped[/b][/i] status effect for 1 turn. If the target breaks out early, either through their own actions or by being forced to move by someone else, they take additional direct damage equal to their own Attack rating. [*][s][color=gold][i]Metamorphic Rock[/i][/color] - [color=ffff00]Energy Cost: 3[/color] [sup]As long as either status effect is active Brick may switch between [i][b]Armoured[/b][/i] or [i][b]Weaponised[/b][/i] states for a reduced [color=ffff00]Energy[/color] cost. The previous effect ends and the new one lasts for a full 3 rounds, as though triggered by the [b][i]Stone Skin[/i][/b] ability.[/sup][/s] [*][s][color=gold][i]Urban Camouflage[/i][/color] - [color=ffff00]Energy Cost: 1[/color] [sup]By touching inorganic matter, he consciously leeches the minerals into his topmost layer of 'skin' to hide easier, granting himself the [i][b]Hidden[/b][/i] Status Effect. While [i][b]Hidden[/b][/i] Brick cannot be targeted by hostile attacks or abilities unless he is detected first, but may still be affected by field or area effect attacks and abilities.[/sup][/s][/list][color=orange][b]Traits:[/b][/color] Solid Wall: Brick's allies all gain a bonus to Defense equal to 1/3 Brick's current defense against any AoE attack where Brick is one of the affected targets. AEGIS armor: Considered [b]armored[/b], +4 Defense Gas mask: Immune to [b]Disoriented[/b] status effect Brick dust: Immune to [b]Burning[/b] Status effect Quarterback: Allies who follow his instructions gain the [i]Team Player[/i] status, [i]Team Players[/i] gain +1/3 ATK and +1/3 DEF for their action. Human shield: Allies may take cover behind Brick, Doing so grant the [b][i]Shielded[/i][/b] status. [i][b]shielded[/b][/i] targets redirect attacks to Brick instead. Gopher hole: Attacks deal the [b][i]clamped[/i][/b] status. [i][b]Clamped[/b][/i] targets are unable to move for a number of rounds equal to health damage inflicted. [b][i]Clamped[/i][/b] status adds to the duration of other status effects Rocks for brains: Brick gains a +1/3 to his DEF against mental attacks. [color=orange][b]Race/Species:[/b][/color] North American from [url=https://en.wikipedia.org/?title=Richardson,_Texas]Richardson Tx[/url], Human [color=orange][b]Gender:[/b][/color] Male [color=orange][b]Age:[/b][/color] 21 [color=orange][b]Morality:[/b][/color] Lawful; Neutral [color=orange][b]Terms Of Service:[/b][/color] Employee