[@GodOfWar] I gave the information about why the team were being sent in as part of the information from the police officer rather than answering it directly. Hope that helps. :) [quote=@Eklispe] [hr] Actions: -Attack Gunman 1 -Take Cover [/quote] You can only take one action a turn, from the list below, but I take it you're using a standard ranged attack against Gunman 1 and the comment about taking cover is just fluff for the narrative. Is that right? [hider=Actions][list][*]In most cases each player may only act [b]once[/b] per turn, although this may vary if they have a special [i]Ability[/i] or [i][b]Talent[/b][/i] in play, or under certain combat condition. Typically a player may do only one of the following things each round:[list][*][b]Attack:[/b] [color=lightgray]Kick, punch, shoot, bite or otherwise directly engage a target. This basic attack causes damage based of their [color=red]Attack[/color] rating compared to the target's [color=00aeef]Defence[/color] and hopefully will reduce the target's [color=LimeGreen]Health[/color]. Player's should note in their narrative description just how they attack the target, as creative use of the environment or playing in favour of their character's personality may net them bonus awards.[/color][*][b]Action:[/b] [i]:[/i] If a player's wants to trigger one of their character's [i]Abilities[/i] they should write the name of the ability, along with who they're targeting with it where appropriate, in order for the [i]Ability[/i] to be triggered. As [i]Abilities[/i] will usually be unique to each character the exact nature of the effect will depend entirely on what the [i]Ability's[/i] intended function is.[indent]Most [i]Abilities[/i] cost [color=yellow]Energy[/color] to trigger, and if the character has insufficient [color=yellow]Energy[/color] available to use their [i]Ability[/i] then the [i]Ability[/i] fails and the action is wasted for the turn, any [color=yellow]Energy[/color] reserves the character may have had will be drained by the attempt, and other effects may occur, depending on the GM's wishes. As standard [color=yellow]Energy[/color] regenerates at a rate of [color=yellow]+1 Energy/Turn[/color] at the beginning of each turn, although this may be modified by certain [i]Abilities[/i], [b][i]Talents[/i][/b] or environmental conditions.[/indent] [*][b]Action:[/b] [i]Defend:[/i] [color=lightgray]Sometimes it's best to simply fall back and give your character a chance to protect themselves. When defending a character gains the [i][b]'On Guard'[/b][/i] Status Effect, giving them a 10% bonus (rounded up to nearest integer) to their [color=00aeef]Defence[/color]. While this may not seem like much, some BI may be triggered only when the Status Effect is in place and so it can be worthwhile with the proper training.[/color] [*][b]Action:[/b] [i]Rest:[/i] When feeling tired or hurt a character may decide to take a quick nap in the middle of the conflict zone. While this may sound a little dumb Resting allows a character to double their [color=yellow]Energy Regeneration[/color], helping them to prepare for the battle to come. [*][b]Action:[/b] [i]:[/i] [color=lightgray]In certain circumstances a player may choose to do something unusual, in which case they should make a quick note what the action is in their narrative description and put a short title for the action in place of their usual action. This could be some plot event, such as defusing a bomb, repairing a radio or locking a door, or some unusual tactic or maneuver being performed by the hero, such as ducking into cover, examining the area or assessing an enemy's condition.[/color][/list][/list][/hider] [quote=@Eklispe] Also guys don't encourage Genni or some weird stuff starts getting posted.[sub]never again[/sub] [/quote] [sub]...Spoilsport...[/sub]