[center][color=00aeef][h1][b]Terra Inreperta - The Undiscovered Earth[/b][/h1][/color][img]https://travelbetweenthepages.files.wordpress.com/2011/05/antique-maps-world.jpg[/img][/center] Welcome fellow NRPers! Earth, the age of sails and discoveries. The period of great explorers. I believe everybody is familiar with the atmosphere. Yet there's a major difference. On this Earth humans aren't only the sentient species. Elves, dwarves, lizardmen and many other unique races share it together with humans. Science is in development yet there's a force that defies logic, the arcane arts of magic. Yes, this is an alternate fantasy world, and your nation is among them. [b]RP Notes:[/b] [list][*]Standard RPGuild rules, no need to repeat them [*]You can make your claim to either a territory or preferably a certain nation, i.e: you get France's land [*]You can either play an AU version of that country or even remake it into a whole original nation from scratch [*]Try to tune your nation with the rest of the setting, though. Make it fit. I'll help you in that. [*]Countries, locations not picked by any players could be used as NPCs. They'll be assumed to be similar to their historical counterparts. [*]You have limited control over the NPC nations in your neighborhood. You can flesh them out a bit and if needed you can even control them a bit. [*]Don't abuse this feature, though. Neither stomp NPCs just because you can control them. If neccessary ask another player to play the NPC for you. [*]Technology is somewhere around 15-16th century levels in general. You can still fight with armored knights and I'm also up for creative applications of tech. [*]Consider the timeframe. Ships crossing from Europe to America take around 2-4 months, for example. Land routes are even slower. [*]As I said in the intro magic and fantasy races are allowed. Though don't make them so OP a RL 15-16th century nation cannot deal with them. That's all. [*]I'll wait with the IC until we get enough players. Until then we can continue discussing things and flesh out the setting. [*]Once the IC starts I wish that all nations would post their intro post first. Something that establishes your nation. [*]There's no enforced posting order but when possible please try to wait for the other players a bit. This is mostly timeline sensitive so back-and-forth posting between two leaders during a meeting is usually fine.[/list] Alright, that's about it for now. Interested? Then here's my guide and scheme for submitting nation profiles to this game: [hider=NS guide] [center][h1][b]NATION NAME[/b][/h1](your crest, symbol or flag can go here)[/center] [b][h3]Location[/h3][/b] (Pick a real life or historical country/landmass name to claim, alternatively you can supply a picture, don't be too greedy!) [b][h3]General Introduction[/h3][/b](because history may change depending on the final consensus on the setting I'm just satisfied with a short intro. What is your nation? What they do? How they live? etc...) [b][h3]History[/h3][/b] (You can ignore this part for now because the game's setting is ambiguous at the beginning. Once it took shape you can work on your background more. Albeit if your General Intro already covers the history we need you can just skip this) [h3][b]Government & Society[/b][/h3](I decided to combine these two and maybe even several other categories because I feel they are often related. You can detail here the type of your government, who are your important people. How the people live and what's their mentality like. You can talk about minorities, demographics, population. If you have an unique judicial system you may also want to detail it here. And of course you can mention what is your unique races are like. First come first serve. If a player already made elves then they have priority. You can of course discuss things with that person and come to an agreement. Race/species descriptions must be always put in separate hiders so they can be easily found. Think of something like this:[hider=Garden Gnomes]Garden Gnomes are tiny humanoids at average 10-14 inches in height.[/hider] [h3][b]Economy & Industry[/b][/h3](What are your primary exports and imports? How much you trade? How are your craftsmen organized? How developed is your technology? What kind of unique creations you have? etc...) [b][h3]Military Overview[/h3][/b](Yeah, of course you also need to tell us some about your military. Try to avoid number games and unhealthy arms races. We play this game for fun and that needs balance and sensible approach. One of the main guidelines is that your nation's military shouldn't be much better than a historical 15-16th century army. Don't worry, I don't ask you historical accuracy. So-called "super units" can be okay if they are rather rare and preferably also have other limitations. The point is to let you do cool things and explore your creativity but at the same time don't do it at the expense of others.) [/hider] I'm also thinking of the future and for the sake of helping new players I already establish this: [hider=NRP Quick Glossary - WIP] This section will be for aiding players to understand the game's setting. I'll try to update this semi-periodically but it won't contain everything. Still, better than trying to eat yourself through multiple NS from the get go. 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