[center][h1][b]Terra Inreperta - Nation Sheets[/b][/h1][/center] [hider=NS guide] [center][h1][b]NATION NAME[/b][/h1](your crest, symbol or flag can go here)[/center] [b][h3]Location[/h3][/b] (Pick a real life or historical country/landmass name to claim, alternatively you can supply a picture, don't be too greedy!) [b][h3]General Introduction[/h3][/b](because history may change depending on the final consensus on the setting I'm just satisfied with a short intro. What is your nation? What they do? How they live? etc...) [b][h3]History[/h3][/b] (You can ignore this part for now because the game's setting is ambiguous at the beginning. Once it took shape you can work on your background more. Albeit if your General Intro already covers the history we need you can just skip this) [h3][b]Government & Society[/b][/h3](I decided to combine these two and maybe even several other categories because I feel they are often related. You can detail here the type of your government, who are your important people. How the people live and what's their mentality like. You can talk about minorities, demographics, population. If you have an unique judicial system you may also want to detail it here. And of course you can mention what is your unique races are like. First come first serve. If a player already made elves then they have priority. You can of course discuss things with that person and come to an agreement. Race/species descriptions must be always put in separate hiders so they can be easily found. Think of something like this:[hider=Garden Gnomes]Garden Gnomes are tiny humanoids at average 10-14 inches in height.[/hider] [h3][b]Economy & Industry[/b][/h3](What are your primary exports and imports? How much you trade? How are your craftsmen organized? How developed is your technology? What kind of unique creations you have? etc...) [b][h3]Military Overview[/h3][/b](Yeah, of course you also need to tell us some about your military. Try to avoid number games and unhealthy arms races. We play this game for fun and that needs balance and sensible approach. One of the main guidelines is that your nation's military shouldn't be much better than a historical 15-16th century army. Don't worry, I don't ask you historical accuracy. So-called "super units" can be okay if they are rather rare and preferably also have other limitations. The point is to let you do cool things and explore your creativity but at the same time don't do it at the expense of others.) [/hider] [h3][b]Nation Index:[/b][/h3] [list][*]TBA[/list]