[center][b][color=ccffcc]Madison 'Nightingale' Johannson - [url=http://www.roleplayerguild.com/posts/2753695][LINK][/url][/color] [color=yellow][b]Energy:[/b] 6/10[/color] [color=00ff00]20[/color] / [color=00ccff]4[/color] / [color=ff0000]6[/color][/b][/center] Mostly sticking to cover the party continue to engage the thugs across the bank as Brick starts to try and move the civilians to safety. One of the shotgun wielding women seemed to be in the process of reloading her weapon, and while ducking behind the heavy wooden counter quickly slipped a fresh cartridge into her pump-action shotgun before priming it for use. [indent][indent][b]Gungirl 2[/b] is [b][i]Out Of Ammo[/i][/b]! [b]Gungirl 2[/b] reloads, [i][b]Out of Ammo[/b][/i] cleared.[/indent][/indent] As she rising up from behind the counter Gungirl 1 has her shotgun blown out of her hands by Rocksmith, she immediately dives across the floor after in, grasping it tightly as she brings it round ready to fire. [indent][indent][b]Rocksmith[/b] recovers [color=yellow]+1 Energy[/color] [b]Rocksmith[/b] is currently [i][b]Empowered![/b][/i] (1/1) - [color=ed1c24]+1 Attack[/color] [b]Gungirl 1[/b] successfully hit by [b]Rocksmith's[/b] [i]Disarm[/i] and may not attack this round as she recovers her weapon. [b]Gungirl 1[/b] is currently [i][b]Disarmed! [i]Heroics[/i]: bonus 1 XP[/b][/i][/indent][/indent] Sigma steps through the bank doorway and opens fire on Gungirl 1 as she scrambles across the floor for her weapon. [indent][indent][b]Sigma[/b] opens fire on [b]Gungirl 1[/b] [b]Gungirl 1[/b] hit by [b]Sigma's[/b] ranged attack for [color=ed1c24]4 Attack[/color], [color=00ccff]2 Defence[/color], [color=limegreen]2 Health[/color] lost. [b]Sigma[/b] gains 2 XP[/indent][/indent] Heretic summons demonic assistance [indent][indent][b]Heretic[/b] recovers [color=yellow]+1 Energy[/color] [b]Heretic[/b] is currently [i][b]Inspired![/b][/i] (1/5) - [color=00aeef]+1 Defence[/color], [color=ed1c24]+1 Attack[/color] [b]Heretic[/b] is currently [i][b]Empowered![/b][/i] (1/1) - [color=ed1c24]+1 Attack[/color] [b][i]Demonic Chorus[/i][/b]: [color=yellow]-5 Energy[/color]; [b]Heretic[/b] is now [i][b]Weaponized![/b][/i] - [color=ed1c24]+1 Attack[/color] and attacks cause [i]Bleeding[/i] [i]Hellspawn[/i]: bonus 1 XP[/indent][/indent] Flare destroys Gungirl 1's shotgun [indent][indent][b]Flare[/b] recovers [color=yellow]+1 Energy[/color] [b]Flare[/b] is currently [i][b]Inspired![/b][/i] (1/5) - [color=00aeef]+1 Defence[/color], [color=ed1c24]+2 Attack[/color] [b]Flare[/b] is currently [i][b]Empowered![/b][/i] (1/1) - [color=ed1c24]+1 Attack[/color] [b]Flare[/b] destroys [i][b]Gungirl 1's[/b][/i] shotgun - [b]Gungirl 1[/b] cannot recover from [i][b]Disarmed![/b][/i] [i]Heroics[/i]: bonus 1 XP[/indent][/indent] Brick escorts Hostages to safety [indent][indent][b]Brick[/b] recovers [color=yellow]+1 Energy[/color] [b]Brick[/b] is currently [i][b]Inspired![/b][/i] (1/5) - [color=00aeef]+2 Defence[/color], [color=ed1c24]+1 Attack[/color] [b]Brick[/b] is currently [i][b]Empowered![/b][/i] (1/1) - [color=ed1c24]+1 Attack[/color] [b]Brick[/b] is currently [i][b]Armoured![/b][/i] (1/3) - [color=00aeef]+5 Defence[/color] [b]Brick[/b] escorts 13 Hostages (based on [color=00aeef]Defence[/color]) to safety outside the bank - Hostage Health now 740 - Hostages Saved now 260 [i]Protector[/i]: bonus 13 XP[/indent][/indent] Bumblebee shoots at Gungirl 1 from above. [indent][indent][b]Bumblebee[/b] recovers [color=yellow]+1 Energy[/color] [b][i]Float Like A Butterfly[/i][/b]: [color=yellow]-1 Energy[/color]; [b]Bumblebee[/b] is [i][b]Levitating![/b][/i] - Immune to ground-based attacks and effects [b]Bumblebee[/b] is currently [i][b]Inspired![/b][/i] (1/5) - [color=00aeef]+1 Defence[/color], [color=ed1c24]+2 Attack[/color] [b]Bumblebee[/b] is currently [i][b]Empowered![/b][/i] (1/1) - [color=ed1c24]+1 Attack[/color] [b]Bumblebee[/b] opens fire on [b]Gungirl 1[/b] [b]Gungirl 1[/b] hit by [b]Bumblebee's[/b] ranged attack for [color=ed1c24]9 Attack[/color], [color=00ccff]2 Defence[/color], [color=limegreen]7 Health[/color] lost. [b]Bumblebee[/b] gains 7 XP[/indent][/indent] The thugs lean out from behind their cover, pouring a hail of gunshots across the room with reckless disregard for the innocent hostages. [indent][indent][b]Gunman 1[/b] opens fire on [b]Flare[/b] [b]Flare[/b] hit by pistol shot for [color=ed1c24]4 Attack[/color], [color=00ccff]2 Defence[/color], [color=limegreen]2 Health[/color] lost. [b][i]Blazing Blood[/i][/b]: [b]Gunman 1[/b] takes [color=ed1c24]2 Damage[/color], [color=00ccff]2 Defence[/color], [color=limegreen]0 Health[/color] lost. [b]Flare[/b] gains 2 XP [b]Gunman 2[/b] opens fire on [b]Rocksmith[/b] [b]Rocksmith[/b] hit by pistol shot for [color=ed1c24]4 Attack[/color], [color=00ccff]2 Defence[/color], [color=limegreen]2 Health[/color] lost. [b]Rocksmith[/b] gains 2 XP [b]Gunman 3[/b] opens fire on [b]Bumblebee[/b] [b]Bumblebee[/b] hit by pistol shot for [color=ed1c24]4 Attack[/color], [color=00ccff]3 Defence[/color], [color=limegreen]1 Health[/color] lost. [b]Bumblebee[/b] gains 3 XP [b]Gunman 4[/b] opens fire on [i]Full Auto[/i] [b]Nightingale[/b] hit by [i]Full Auto[/i] for [color=ed1c24]2 Attack[/color], [color=00ccff]4 Defence[/color], [color=limegreen]0 Health[/color] lost. [b]Rocksmith[/b] hit by [i]Full Auto[/i] for [color=ed1c24]2 Attack[/color], [color=00ccff]2 Defence[/color], [color=limegreen]0 Health[/color] lost. [b]Rocksmith[/b] gains 1 XP [b]Sigma[/b] hit by [i]Full Auto[/i] for [color=ed1c24]2 Attack[/color], [color=00ccff]3 Defence[/color], [color=limegreen]0 Health[/color] lost. [b]Sigma[/b] gains 1 XP [b]Heretic[/b] hit by [i]Full Auto[/i] for [color=ed1c24]2 Attack[/color], [color=00ccff]3 Defence[/color], [color=limegreen]0 Health[/color] lost. [b]Heretic[/b] gains 1 XP [b]Flare[/b] hit by [i]Full Auto[/i] for [color=ed1c24]2 Attack[/color], [color=00ccff]2 Defence[/color], [color=limegreen]0 Health[/color] lost. [b]Flare[/b] gains 1 XP [b]Brick[/b] hit by [i]Full Auto[/i] for [color=ed1c24]2 Attack[/color], [color=00ccff]13 Defence[/color], [color=limegreen]0 Health[/color] lost. [b]Brick[/b] gains 1 XP [b]Bumblebee[/b] hit by [i]Full Auto[/i] for [color=ed1c24]2 Attack[/color], [color=00ccff]3 Defence[/color], [color=limegreen]0 Health[/color] lost. [b]Bumblebee[/b] gains 1 XP [b]Hostages[/b] hit by [i]Full Auto[/i] for [color=ed1c24]2 Attack[/color], [color=00ccff]0 Defence[/color], [color=limegreen]2 Health[/color] lost. [b]Brick[/b] gains 3 XP [b]Gunman 4[/b] is [b][i]Out Of Ammo[/i][/b]![/indent][/indent] Darting out of cover Nightingale quickly leaps across the room, bringing her blade around in a vicious attack to strike at Gungirl 2 [indent][indent][b]Nightingale[/b] recovers [color=yellow]+1 Energy[/color] [b]Nightingale[/b] is currently [i][b]Inspired![/b][/i] [color=ed1c24]+1 Attack[/color], [color=00aeef]+1 Defence[/color] [b]Nightingale[/b] is currently [i][b]Empowered![/b][/i] [color=ed1c24]+1 Attack[/color] [b]Nightingale[/b] slashes [b]Gungirl 2[/b] [b]Gungirl 2[/b] hit by scalpel slash for [color=ed1c24]6 Attack[/color], [color=00ccff]2 Defence[/color], [color=limegreen]4 Health[/color] lost.[/indent][/indent] [hr] [indent][indent][b]Callsign:[/b] Gunman [b]Role:[/b] [color=gold][b]Flanker[/b][/color] [b]Power Origin:[/b] [b]Power Set:[/b] Pistol Shot [b]Abilities:[/b] [list][*][i][/i] [*][i]Full Auto:[/i] - [color=ffff00]Energy Cost: 4[/color] [sup]The Gunman opens fire with everything he has, emptying his clip into the crowd. All enemy targets suffer an attack at [sup]1[/sup]/[sub]2[/sub] the Gunman's [color=ff0000]Attack[/color] rating which can be defended against as normal and inflicts the [i][b]Out of Ammo[/b][/i] status effect, forcing him to reload on the following turn.[/sup][/list][b]Traits:[/b] [list][*][i][/i][*][i]Cover Bunny[/i] [sup]The Gunman knows that when facing heroes it's best to keep your head down. He gains [color=00ccff]+2 Defence[/color] against ranged attacks.[/sup][/list] [b]Callsign:[/b] Gungirl [b]Role:[/b] [color=red][b]Blitzer[/b][/color] [b]Power Origin:[/b] [b]Power Set:[/b] Shotgun [b]Abilities:[/b][list][*][i][/i] [*][i]Smoke Bombs:[/i] - [color=ffff00]Energy Cost: 6[/color] [sup]The Gungirl tosses a homemade smoke bomb into the middle of the room, inflicting the [i][b]Disorientated[/b][/i] status effect which reduces [color=ff0000]Attack[/color] and [color=00ccff]Defence[/color] by 1 on everyone, even herself. This status effect lasts for two turns before the smoke clears.[/sup][/list][b]Traits:[/b][list][*][i]Shotgun Blast[/i] [sup]The Gungirl's shots can hit a wide area, but are slow to fire. Each attack is treated as AoE hitting all heroes in the room, but inflicts the [i][b]Out of Ammo[/b][/i] status effect, forcing her to reload on the following turn.[/sup][/list] [indent][indent][indent][color=red][b]Gunman 1 Gunman 2[/b][/color] [b]Stats: [color=00ff00]7[/color] / [color=00ccff]2[/color] / [color=ff0000]4[/color] Stats: [color=00ff00]10[/color] / [color=00ccff]2[/color] / [color=ff0000]4[/color][/b] [b]Energy: [color=yellow]?[/color] Energy: [color=yellow]?[/color][/b] [color=red][b]Gunman 3 Gunman 4[/b][/color] [b]Stats: [color=00ff00]10[/color] / [color=00ccff]2[/color] / [color=ff0000]4[/color] Stats: [color=00ff00]10[/color] / [color=00ccff]2[/color] / [color=ff0000]4[/color][/b] [b]Energy: [color=yellow]?[/color] Energy: [color=yellow]?[/color][/b] [color=red][b]Gungirl 1 Gungirl 2[/b][/color] [b]Stats: [color=00ff00]1[/color] / [color=00ccff]2[/color] / [color=ff0000]5[/color] Stats: [color=00ff00]6[/color] / [color=00ccff]2[/color] / [color=ff0000]5[/color][/b] [b]Energy: [color=yellow]?[/color] Energy: [color=yellow]?[/color][/b][/indent][/indent][/indent][/indent][/indent] A large group of hostages are sitting on the floor against the far wall, cowering for their lives. None of them seem to be in a position to help the team out in any way, and they're just as likely to do something stupid and get in the way as they are to remain where they are. [indent][indent][indent][indent][indent][color=limegreen][b]Hostages[/b][/color] [b]Stats:[/b] [b][color=00ff00]738 (260 Saved)[/color] / [color=00ccff]0[/color] / [color=ff0000]0[/color][/b] [b]Energy:[/b] [color=yellow]0[/color][/indent][/indent][/indent][/indent][/indent] Several dead bodies are lying around the room, obviously gunned down by the hostiles. Notably in the middle of the room is the body of a plain clothes police officer wearing body armour. Not that it did him much good from the state of his head, which looks like it took a shotgun blast at close range. [hr] Recover [color=Yellow]+1 Energy[/color] Nightingale is currently [i][b]Inspired![/b][/i] [color=ed1c24]+1 Attack[/color], [color=00aeef]+1 Defence[/color] Nightingale is currently [i][b]Empowered![/b][/i] [color=ed1c24]+1 Attack[/color] [b]Action:[/b] [i]Attack[/i] Gungirl 2 [hr] [@Genni] [url=http://www.roleplayerguild.com/posts/2753695]Nightingale[/url] [color=limegreen]Action Completed[/color] [@rush99999] [url=http://www.roleplayerguild.com/posts/2753709]Rocksmith[/url] [color=limegreen]Action Completed[/color] [@SimplyJohn] [url=http://www.roleplayerguild.com/posts/2753858]Bumblebee[/url] [color=limegreen]Action Completed[/color] [@Eklispe] [url=http://www.roleplayerguild.com/posts/2754466]Flare[/url] [color=limegreen]Action Completed[/color] [@knighthawk] [url=http://www.roleplayerguild.com/posts/2754600]Brick[/url] [color=limegreen]Action Completed[/color] [@GodOfWar] [url=http://www.roleplayerguild.com/posts/2754807]Heretic[/url] [color=limegreen]Action Completed[/color] [@Behemoth542] [url=http://www.roleplayerguild.com/posts/2755897]Sigma[/url] [color=limegreen]Action Completed[/color]