I was wondering if anyone here wanted to discuss an advanced, epic-sized, GoT-esque role play; it would be an original creation, and not something that blatantly copies GoT itself. I think the 3 biggest things are: [list][*][b]Multiple Plots[/b] - Approximately 3-5 major plot lines occurring. We'd start with one plot, and then introduce a second later on, and then a third, etc. They would be happening simultaneously, but we'd introduce them at specific intervals so as to ease into it a little better. Each major plot has its own subplots that may have to be accomplished to advance said plot. [*][b]Warring Kingdoms[/b] - A series of kingdoms which are currently vying for control of the realm. Each kingdom has its own family members, allies, and armies. The idea is to [i]politically [/i]interact with one another, but was is always certain. I'd like to see marriages, assassinations, betrayals, and that sort of thing. [*][b]Death[/b] - I want death to be pretty evident in the RP. If you get captured during a battle, your opponent has the ability to kill you, keep you, or let you go. If two characters are talking, and one randomly grabs a knife and kills you, you're dead - no if, ands, or buts - the killer just needs to be aware of the consequences. It sounds harsh, I know, but that's the point.[/list] Now for the major plots. One major plot will be the warring kingdoms. The other, I was thinking, concerns a group of loyalists who are protecting the rightful princess: a very young girl who everyone believes is dead; there goal is garner support and perhaps place her on the throne. What others would you like? Also, combat points. Everyone gets maybe 5 points. You allocate these points into one or more of your characters to show their skill in combat. This way, if someone is being attacked, the character with a higher rating has the upper hand. This can go up depending on specific IC-related events (training, experience in combat, etc).