[hr][center][color=gray][b]Ballistic Overload Suit Sigma[/b][/color] - [url=http://www.roleplayerguild.com/topics/82270-r-a-t-s-rapid-assault-tactical-squad-superhero-turn-based-adventures/char#post-2755897][b][LINK][/b][/url] [color=yellow][b]Energy:[/b] 10/10[/color] [b][color=00ff00]20[/color] / [color=00ccff]3[/color] / [color=ff0000]4[/color][/b][/center] [hr] [color=7FFF00]>[/color] Priority: Hostage Protection & Evacuation. [color=7FFF00]>[/color] Evacuation Status: Ongoing [color=7FFF00]>[/color] Current Task: Protect Hostages. Sigma's light blinks once and it rushes towards the hostage, its back turned towards them. The automaton's current task was simple: Keep the hostages safe from [i]any[/i] kind of damage. Thus it had to eliminate any potential threat. The biggest one where the shotguns: they could take out many hostages with a single firing. Then there where the automatic guns: enough rounds to quickly dispose of many hostages. Those where the enemy-sided factors. Of course, there where always other things. Friendly fire was one, so Sigma had to reduce the probability of missing to the lowest amount possible. That meant to not use anything that could possibly harm the hostages, therefore not using any kind of weapon capable of exploding, for example. Sigma was fully aware of something: The pyrokinetic ally could be a problem. Fire could be troublesome if uncontrolled. It was also aware of some kind of empowering going on, but it didn't seem to affect the robot too much. Something music related. How could music affect combat performance? [hr] [color=7FFF00]>[/color] Sigma is [b]Online[/b]. [color=7FFF00]>[/color] Sigma is trying to understand [b]Inspired[/b] [color=7FFF00]>[/color] Sigma [b]attacks[/b] Gungirl 1