[center][b][color=ccffcc]Madison 'Nightingale' Johannson - [url=http://www.roleplayerguild.com/posts/2753695][LINK][/url][/color] [color=yellow][b]Energy:[/b] 2/10[/color] [color=00ff00]20[/color] / [color=00ccff]3[/color] / [color=ff0000]4[/color][/b][/center] Mostly sticking to cover the party continue to engage the thugs across the bank as Brick starts to try and move the civilians to safety. Seeing the heroes closing towards him Gunman 4 quickly fumbles with his pistol, slipping a fresh clip into place. [indent][indent][b]Gunman 4[/b] is [b][i]Out Of Ammo[/i][/b]! [b]Gunman 4[/b] reloads, [i][b]Out of Ammo[/b][/i] cleared.[/indent][/indent] Brick escorts Hostages to safety [indent][indent][b]Brick[/b] recovers [color=yellow]+1 Energy[/color] [b]Brick[/b] is currently [i][b]Inspired![/b][/i] (2/5) - [color=00aeef]+2 Defence[/color], [color=ed1c24]+1 Attack[/color] [b]Brick[/b] is currently [i][b]Armoured![/b][/i] (2/3) - [color=00aeef]+5 Defence[/color] [b]Brick[/b] escorts 13 Hostages (based on [color=00aeef]Defence[/color]) to safety outside the bank - Hostage Health now 478 - Hostages Saved now 520 [i]Protector[/i]: bonus 13 XP[/indent][/indent] Leaping through the air Rocksmith slams his guitar down hard on Gunman 4's head [indent][indent][b]Rocksmith[/b] recovers [color=yellow]+1 Energy[/color] [b]Gunman 4[/b] hit by [b]Rocksmith's[/b] melee attack for [color=ed1c24]5 Attack[/color], [color=00ccff]2 Defence[/color], [color=limegreen]3 Health[/color] lost. [b]Gunman 4[/b] is now [i][b]Stunned[/b][/i] for one turn! [b]Rocksmith[/b] gains 3 XP[/indent][/indent] Heretic slices at Gunman 4's limbs. [indent][indent][b]Heretic[/b] recovers [color=yellow]+1 Energy[/color] [b]Heretic[/b] is currently [i][b]Inspired![/b][/i] (2/5) - [color=00aeef]+1 Defence[/color], [color=ed1c24]+1 Attack[/color] [b]Heretic[/b] is currently [i][b]Weaponized![/b][/i] (1/2) - [color=ed1c24]+1 Attack[/color], attacks cause [i]Bleeding[/i] [b]Gunman 4[/b] hit by [b]Heretic's[/b] melee attack for [color=ed1c24]5 Attack[/color], [color=00ccff]2 Defence[/color], [color=limegreen]3 Health[/color] lost. [b]Gunman 4[/b] is now [i][b]Bleeding[/b][/i] for two turns! [b]Heretic[/b] gains 3 XP[/indent][/indent] Flare rips the heat out of Gunman 1, healing himself in the process. [indent][indent][b]Flare[/b] recovers [color=yellow]+1 Energy[/color] [b]Flare[/b] is currently [i][b]Inspired![/b][/i] (2/5) - [color=00aeef]+1 Defence[/color], [color=ed1c24]+2 Attack[/color] [b]Gunman 1[/b] hit by [b]Flare's [i]Heat Drain[/i][/b] for [color=ed1c24]8 Attack[/color], [color=00ccff]2 Defence[/color], [color=limegreen]6 Health[/color] lost. [b]Flare[/b] regains [color=limegreen]4 Health[/color]. [b]Gunman 1[/b] is now [i][b]Chilled[/b][/i] ([color=ed1c24]-1 Attack[/color]) for one turn! [b]Flare[/b] gains 10 XP[/indent][/indent] Sigma steps through the bank doorway and opens fire on Gungirl 1 as she scrambles across the floor for her weapon. [indent][indent][b]Sigma[/b] fails to compute [i][b]Inspired[/b][/i]: No effect. [b]Sigma[/b] opens fire on [b]Gungirl 1[/b] [b]Gungirl 1[/b] hit by [b]Sigma's[/b] ranged attack for [color=ed1c24]4 Attack[/color], [color=00ccff]2 Defence[/color], [color=limegreen]1 Health[/color] lost. [b]Gungirl 1[/b] is now [i][b]KO'd![/b][/i] [b]Sigma[/b] gains 1 XP [i]Target incapacitated:[/i] bonus 5 XP![/indent][/indent] Bumblebee acquires [i]Body Armour[/i] [indent][indent][b]Bumblebee[/b] recovers [color=yellow]+1 Energy[/color] [b][i]Float Like A Butterfly[/i][/b]: [color=yellow]-1 Energy[/color]; [b]Bumblebee[/b] is [i][b]Levitating![/b][/i] - Immune to ground-based attacks and effects [b]Bumblebee[/b] is currently [i][b]Inspired![/b][/i] (2/5) - [color=00aeef]+1 Defence[/color], [color=ed1c24]+2 Attack[/color] [b]Bumblebee[/b] acquires [i]Body Armour[/i] and is now [i][b]Armoured![/b][/i] - [color=00aeef]+5 Defence[/color][/indent][/indent] As his body is drained of heat Gunman 1 panics, pulling the trigger on his pistol wildly. [indent][indent][b]Gunman 1[/b] opens fire on [i]Full Auto[/i] [b]Nightingale[/b] hit by [i]Full Auto[/i] for [color=ed1c24]2 Attack[/color], [color=00ccff]4 Defence[/color], [color=limegreen]0 Health[/color] lost. [b]Rocksmith[/b] hit by [i]Full Auto[/i] for [color=ed1c24]2 Attack[/color], [color=00ccff]2 Defence[/color], [color=limegreen]0 Health[/color] lost. [b]Rocksmith[/b] gains 1 XP [b]Sigma[/b] hit by [i]Full Auto[/i] for [color=ed1c24]2 Attack[/color], [color=00ccff]3 Defence[/color], [color=limegreen]0 Health[/color] lost. [b]Sigma[/b] gains 1 XP [b]Heretic[/b] hit by [i]Full Auto[/i] for [color=ed1c24]2 Attack[/color], [color=00ccff]3 Defence[/color], [color=limegreen]0 Health[/color] lost. [b]Heretic[/b] gains 1 XP [b]Flare[/b] hit by [i]Full Auto[/i] for [color=ed1c24]2 Attack[/color], [color=00ccff]2 Defence[/color], [color=limegreen]0 Health[/color] lost. [b]Flare[/b] gains 1 XP [b]Brick[/b] hit by [i]Full Auto[/i] for [color=ed1c24]2 Attack[/color], [color=00ccff]13 Defence[/color], [color=limegreen]0 Health[/color] lost. [b]Brick[/b] gains 1 XP [b]Bumblebee[/b] hit by [i]Full Auto[/i] for [color=ed1c24]2 Attack[/color], [color=00ccff]8 Defence[/color], [color=limegreen]0 Health[/color] lost. [b]Bumblebee[/b] gains 1 XP [b]Hostages[/b] hit by [i]Full Auto[/i] for [color=ed1c24]2 Attack[/color], [color=00ccff]0 Defence[/color], [color=limegreen]2 Health[/color] lost. [b]Brick[/b] gains 3 XP [b]Gunman 1[/b] is [b][i]Out Of Ammo[/i][/b]![/indent][/indent] With their defence faltering the thugs began to look worried, but a moment later their eyes seemed to glaze over and suddenly they were back on the offensive again, as though driven by some unseen power. [indent][indent][b]Gunman 2[/b] opens fire on [b]Rocksmith[/b] [b]Rocksmith[/b] hit by pistol shot for [color=ed1c24]4 Attack[/color], [color=00ccff]2 Defence[/color], [color=limegreen]2 Health[/color] lost. [b]Rocksmith[/b] gains 2 XP [b]Gunman 3[/b] opens fire on [b]Bumblebee[/b] [b]Bumblebee[/b] hit by pistol shot for [color=ed1c24]4 Attack[/color], [color=00ccff]3 Defence[/color], [color=limegreen]1 Health[/color] lost. [b]Bumblebee[/b] gains 3 XP[/indent][/indent] Seeing things turning against her comrades Gungirl 2 dodges behind the bank counter and tosses a [i][b]Smoke Bomb[/b][/i] out into the room. As it explodes the entire chamber quickly fills with a thick blinding cloud. [indent][indent][b]Nightingale[/b] is now [i][b]Disorientated![/b][/i] [color=ed1c24]-1 Attack[/color], [color=00aeef]-1 Defence[/color] [b]Brick[/b] is now [i][b]Disorientated[/b][/i] for two turns! [color=ed1c24]-1 Attack[/color], [color=00aeef]-1 Defence[/color] [b]Rocksmith[/b] is now [i][b]Disorientated[/b][/i] for two turns! [color=ed1c24]-1 Attack[/color], [color=00aeef]-1 Defence[/color] [b]Heretic[/b] is now [i][b]Disorientated[/b][/i] for two turns! [color=ed1c24]-1 Attack[/color], [color=00aeef]-1 Defence[/color] [b]Flare[/b] is now [i][b]Disorientated[/b][/i] for two turns! [color=ed1c24]-1 Attack[/color], [color=00aeef]-1 Defence[/color] [b]Sigma[/b] is now [i][b]Disorientated[/b][/i] for two turns! [color=ed1c24]-1 Attack[/color], [color=00aeef]-1 Defence[/color] [b]Bumblebee[/b] is now [i][b]Disorientated[/b][/i] for two turns! [color=ed1c24]-1 Attack[/color], [color=00aeef]-1 Defence[/color] [b]Gunman 1[/b] is now [i][b]Disorientated[/b][/i] for two turns! [color=ed1c24]-1 Attack[/color], [color=00aeef]-1 Defence[/color] [b]Gunman 2[/b] is now [i][b]Disorientated[/b][/i] for two turns! [color=ed1c24]-1 Attack[/color], [color=00aeef]-1 Defence[/color] [b]Gunman 3[/b] is now [i][b]Disorientated[/b][/i] for two turns! [color=ed1c24]-1 Attack[/color], [color=00aeef]-1 Defence[/color] [b]Gunman 4[/b] is now [i][b]Disorientated[/b][/i] for two turns! [color=ed1c24]-1 Attack[/color], [color=00aeef]-1 Defence[/color] [b]Gungirl 2[/b] is now [i][b]Disorientated[/b][/i] for two turns! [color=ed1c24]-1 Attack[/color], [color=00aeef]-1 Defence[/color][/indent][/indent] Seeing the civilians injured Nightingale quickly moves to heal them, along with the rest of the team. [indent][indent][b]Nightingale[/b] recovers [color=yellow]+1 Energy[/color] [b]Nightingale[/b] is currently [i][b]Inspired![/b][/i] (2/5) [color=ed1c24]+1 Attack[/color], [color=00aeef]+1 Defence[/color] [b]Nightingale[/b] is currently [i][b]Disorientated![/b][/i] (1/2) [color=ed1c24]-1 Attack[/color], [color=00aeef]-1 Defence[/color] [i]Combat Triage:[/i] [color=Yellow]-5 Energy[/color] [b]Nightingale[/b] heals herself for [color=00ff00]2 Health[/color] [b]Nightingale[/b] heals [b]Flare[/b] for [color=00ff00]0 Health[/color] [b]Nightingale[/b] heals [b]Rocksmith[/b] for [color=00ff00]4 Health[/color] [b]Nightingale[/b] heals [b]Bumblebee[/b] for [color=00ff00]2 Health[/color] [b]Nightingale[/b] heals [b]Brick[/b] for [color=00ff00]0 Health[/color] [b]Nightingale[/b] heals [b]Heretic[/b] for [color=00ff00]0 Health[/color] [b]Nightingale[/b] heals [b]Hostages[/b] for [color=00ff00]4 Health[/color][/indent][/indent] [hr] [indent][indent][b]Callsign:[/b] Gunman [b]Role:[/b] [color=gold][b]Flanker[/b][/color] [b]Power Origin:[/b] [b]Power Set:[/b] Pistol Shot [b]Abilities:[/b][list][*][i]Full Auto:[/i] - [color=ffff00]Energy Cost: 4[/color] [sup]The Gunman opens fire with everything he has, emptying his clip into the crowd. All enemy targets suffer an attack at [sup]1[/sup]/[sub]2[/sub] the Gunman's [color=ff0000]Attack[/color] rating which can be defended against as normal and inflicts the [i][b]Out of Ammo[/b][/i] status effect, forcing him to reload on the following turn.[/sup][/list][b]Traits:[/b][list][*][i][/i] [*][i]Cover Bunny[/i] [sup]The Gunman knows that when facing heroes its best to keep your head down. He gains [color=00ccff]+2 Defence[/color] against ranged attacks.[/sup][/list] [b]Callsign:[/b] Gungirl [b]Role:[/b] [color=red][b]Blitzer[/b][/color] [b]Power Origin:[/b] [b]Power Set:[/b] Shotgun [b]Abilities:[/b][list][*][i][/i] [*][i]Smoke Bombs:[/i] - [color=ffff00]Energy Cost: 6[/color] [sup]The Gungirl tosses a homemade smoke bomb into the middle of the room, inflicting the [i][b]Disorientated[/b][/i] status effect which reduces [color=ff0000]Attack[/color] and [color=00ccff]Defence[/color] by 1 on everyone, even herself. This status effect lasts for two turns before the smoke clears.[/sup][/list][b]Traits:[/b][list][*][i]Shotgun Blast[/i] [sup]The Gungirl's shots can hit a wide area, but are slow to fire. Each attack is treated as AoE hitting all heroes in the room, but inflicts the [i][b]Out of Ammo[/b][/i] status effect, forcing her to reload on the following turn.[/sup][/list] [indent][indent][indent][color=red][b]Gunman 1 Gunman 2[/b][/color] [b]Stats: [color=00ff00]1[/color] / [color=00ccff]2[/color] / [color=ff0000]3[/color] Stats: [color=00ff00]10[/color] / [color=00ccff]2[/color] / [color=ff0000]4[/color][/b] [b]Energy: [color=yellow]?[/color] Energy: [color=yellow]?[/color][/b] [color=red][b]Gunman 3 Gunman 4[/b][/color] [b]Stats: [color=00ff00]10[/color] / [color=00ccff]2[/color] / [color=ff0000]4[/color] Stats: [color=00ff00]4[/color] / [color=00ccff]2[/color] / [color=ff0000]4[/color][/b] [b]Energy: [color=yellow]?[/color] Energy: [color=yellow]?[/color][/b] [color=red][b][s]Gungirl 1[/s] Gungirl 2[/b][/color] [b]Stats: [color=00ff00]0[/color] / [color=00ccff]2[/color] / [color=ff0000]5[/color] Stats: [color=00ff00]6[/color] / [color=00ccff]2[/color] / [color=ff0000]5[/color][/b] [b]Energy: [color=yellow]?[/color] Energy: [color=yellow]?[/color][/b][/indent][/indent][/indent][/indent][/indent] A large group of hostages are sitting on the floor against the far wall, cowering for their lives. None of them seem to be in a position to help the team out in any way, and they're just as likely to do something stupid and get in the way as they are to remain where they are. [indent][indent][indent][indent][indent][color=limegreen][b]Hostages[/b][/color] [b]Stats:[/b] [b][color=00ff00]480 (520 Saved)[/color] / [color=00ccff]0[/color] / [color=ff0000]0[/color][/b] [b]Energy:[/b] [color=yellow]0[/color][/indent][/indent][/indent][/indent][/indent] Several dead bodies are lying around the room, obviously gunned down by the hostiles. [hr] Recover [color=Yellow]+1 Energy[/color] Nightingale is currently [i][b]Inspired![/b][/i] (2/5) [color=ed1c24]+1 Attack[/color], [color=00aeef]+1 Defence[/color] Nightingale is currently [i][b]Disorientated![/b][/i] (1/2) [color=ed1c24]-1 Attack[/color], [color=00aeef]-1 Defence[/color] [b]Action:[/b] [i]Combat Triage[/i] - [color=Yellow]-5 Energy[/color]; Heals all allies for [color=00ff00]4 Health[/color] [hr] [@rush99999] [url=http://www.roleplayerguild.com/posts/2753709]Rocksmith[/url] [color=limegreen]Action Complete[/color] [@SimplyJohn] [url=http://www.roleplayerguild.com/posts/2753858]Bumblebee[/url] [color=limegreen]Action Complete[/color] [@Eklispe] [url=http://www.roleplayerguild.com/posts/2754466]Flare[/url] [color=limegreen]Action Complete[/color] [@knighthawk] [url=http://www.roleplayerguild.com/posts/2754600]Brick[/url] [color=limegreen]Action Complete[/color] [@GodOfWar] [url=http://www.roleplayerguild.com/posts/2754807]Heretic[/url] [color=limegreen]Action Complete[/color] [@Behemoth542] [url=http://www.roleplayerguild.com/posts/2755897]Sigma[/url] [color=limegreen]Action Complete[/color]