[quote=@Genni] That could easily be an option, although any purchased items would have to either be a one-shot piece of equipment or a cheaper skill upgrade, depending on what you'd prefer. I could easily have part of the post-mission rewards be a salary paid by A.E.G.I.S. based on your performance, with 'Employee' characters gaining a bonus due to the efforts of their business managers. [/quote] I like the idea of one shots, again an RPG type of thing. Things like grabbing the guns from the enemy gunbunnies and using 'shotgun blast' or 'full auto' then dropping the weapon. Personally I don't see the point of smokebomb, what is the point of dropping everyones attack and defense by -1. The damage difference is the same ([color=ed1c24]5[/color]-[color=0076a3]2[/color]=[color=1a7b30]3[/color] is just the same as [color=ed1c24]4[/color]-[color=0076a3]1[/color]=[color=1a7b30]3[/color]) Unless AOE ignore the effect or something specific happens if you can get the enemy stat to 0