[quote=@MonstrousMan] [@UnlosingRanger]no, it's 1 am here :lol Right, this is what I need: ONLY anything that I need to know when I roll for your damage, initiative, chance of being hit (armor and dexterity mod needed), check rolls etc. only things that will effect rolls. Put your weapons and spells at the bottom also [/quote] [hider=My Hider] Aurum Sol Alignment: Neutral Good Class: Fighter Race: Human Originated from: Gerwidd Age: 16 Size: Medium (5'6) Weight: 143 pounds HP: 10 + 2 CON mod AC: 15 + 2 DEX mod Ini: +2 8 Strength (-1 mod) save: +1 14 Dexterity (+2 mod) save: +2 15 Constitution (+2 mod) save: +4 16 Intelligence (+3 mod) save: +3 14 Wisdom (+2 mod) save: +2 8 Charisma (-1 mod) save: -1 Short sword: +4 attack, dmg: 1d6+4 Sling: +4 attack, dmg: 1d4+2 Skills: 5+: Arcana,history,investigation 4+: perception, Animal handling 3+: Nature, religion 2+: Insight,medicine,Survival,acrobatics,sleight of hand,stealth -1: Athletics,deception,intimidation,performance,persuasion [/hider]