[Hider=Chariot Finished] ASSW's NAME: Arik Zwei GENDER: Male ARCANA: Chariot AGE: 7 Days ASSW's CIVILIAN MODE: Arik appears to be a male, around 19 years of age, of strong germanic ancestry. With a bold "bone" structure and a tall, muscular appearance (standing at 200cm), it was built for sturdiness along with a larger internal space to house more and stronger machinery. Its skin is comprised of advanced aramid fibers with an outer layer of stretchable polymer webbed with embedded artificial nerves to mimic actual skin. In coloration his skin is a fair white, his short cut hair being blonde, and his irises a dark blue. To blend with society Arik dons casual clothing, most often consisting of various t-shirts, denim jeans, and sneakers. ASSW's COMBAT MODE: Upon entering combat Arik immediately shows his robotic nature. Starting from the top, the skin of the head separates from ear to ear along the back of the hair line and folds forward over the rest of his hair, providing extra head protection due to the overlapping aramid fibers while exposing exhaust vents on the back on the head. On the front and back of both shoulders the seams around the hatches of his thrusters reveal themselves as said hatches retract into the body and out of the way, allowing the thrusters to protrude and swivel freely. This process follows with the thrusters on his elbows parallel with his forearm, on the front and back of each hip, on both palms, on the back of the calves, and on the bottom of the heels. Along with the thruster hatches, Arik's forearms are each able to extend slightly from a seam appearing around the middle of the forearm. The hand and arm section it is attached to then swing down below the arm remaining parallel, revealing the armaments within the arms. A small grip drops from each for the hands to grasp. Along the same seam lies a high power motor capable of spinning the forearm clockwise and counter-clockwise. When the arms are whole however, inch long spikes emerge from every knuckle to assist with unarmed attacks. On both knees another hatch opens, in line with a guide hole on the bottom of the foot exposed by the same hatch as the foot thrusters, as well as with what would be the shins, which house two-directional pilebunkers. PERSONALITY: Still a relative newborn, Arik's personality is lacking. Having been implemented with a new and adaptive A.I., it is starting to understand human behaviors, though none have yet made themselves apparent in Arik's own behavior. It is expected to eventually fully understand and experience human behaviors and emotions, but currently has not begun even the phase of mimicking (this phase is expected to begin soon.). Arik's personality is likely to fall in line with its Chariot arcana. A custom directive of "excel" has been programmed in Arik's A.I., the effects this will have are unknown. ARMAMENTS: Both arms house foot long barrels with 15mm bores. Custom 15mm ammunition is made to fit these barrels, ranging from handgun rounds to rifle rounds, and even shotgun shells. In each of the eight knuckles connecting fingers to the hand is housed a 10mm spike. Both shins house a pilebunker, which is capable of protruding from the knee or foot and can punch through almost any material. During Orgia V.2 thrusters may be used offensively. When specifically sent to battle he wields four flammenschwart zweihanders, all of which can connect at the pommel to form a windmill of blades. PERSONA PROGRAM: Alaisiagae (Represented as one pair of the goddesses merged at the back, with two pairs of arms, legs hidden by a long black dress. PERSONA APPLICATIONS: Cell Breaker, Mind Slice, Life Drain ASSW UNIT ABILITY: Orgia V.2 - An improved version of the Orgia Mode implemented in the ASSW Aegis, Orgia V.2 overclocks Arik's body for up to two minutes, enhancing his speed, strength, processing speed, and overall power output. Orgia V.2 may be cancelled at any time. After one minute in Orgia V.2 Arik's body becomes increasingly warmer, until at the end when he can burn organic substances by touching them [/hider]