true, well we do have a blacksmith who can sell stuff, I dont know how else to add a way in that makes sense, at least at this stage well, aside from some quests I guess perhaps I may think of some stuff later on in the story, the valuta matter is more important that we have a good idea about the value of some jobs, some may end up paying way to less and some may end up way to much for the job description, if we go by an $value level then its easier to count for me then if we go by the Jewel value if I want to make something pay 2 jewels an hour, then for $ I can just say 2 while I have to make it 200 for jewels original value I know its just adding 00 but still... it seems to much more when I do that while I guess we are all used to more smaller numbers for the same matters buying a soda for 200 or for 2, we would be used to 2 right