[center][b][color=ccffcc]Madison 'Nightingale' Johannson - [url=http://www.roleplayerguild.com/posts/2753695][LINK][/url][/color] [color=yellow][b]Energy:[/b] 4/10[/color] [color=00ff00]20[/color] / [color=00ccff]3[/color] / [color=ff0000]4[/color][/b][/center] Mostly sticking to cover the party continue to engage the thugs across the bank as Brick starts to try and move the civilians to safety. Making use of the smoke cover Gungirl 2 dodges behind the bank counter and pulls out a set of drumsticks and a battered old guitar before grabbing Gun Girl 1's unconscious body and disappearing into the smoke. [indent][indent][b]Gungirl 2[/b] is currently [i][b]Disorientated![/b][/i] (1/2) - [color=ed1c24]-1 Attack[/color], [color=00aeef]-1 Defence[/color] [i]Escape[/i]: Gungirl 1 and Gungirl 2 immediately leave the combat area. [b]Gungirl 1[/b] escapes! [b]Gungirl 2[/b] escapes! [b]Gungirl 1[/b] is no longer [i][b]KO'd![/b][/i] [b]Gungirl 2[/b] is no longer [i][b]Disorientated![/b][/i] [i]Targets Defeated:[/i] bonus 20 XP for all opponents.[/indent][/indent] Stepping forward Rocksmith performs an epic solo, generating wind to clear away the smoke cover. [indent][indent][b]Rocksmith[/b] recovers [color=yellow]+1 Energy[/color] [b]Rocksmith[/b] is currently [i][b]Disorientated![/b][/i] (1/2) - [color=ed1c24]-1 Attack[/color], [color=00aeef]-1 Defence[/color] [i]Epic Solo:[/i] [i]Smoke Bomb[/i] is cleared. [indent][b]Nightingale[/b] is no longer [i][b]Disorientated![/b][/i] [b]Brick[/b] is no longer [i][b]Disorientated![/b][/i] [b]Rocksmith[/b] is no longer [i][b]Disorientated![/b][/i] [b]Heretic[/b] is no longer [i][b]Disorientated![/b][/i] [b]Flare[/b] is no longer [i][b]Disorientated![/b][/i] [b]Sigma[/b] is no longer [i][b]Disorientated![/b][/i] [b]Bumblebee[/b] is no longer [i][b]Disorientated![/b][/i] [b]Gunman 1[/b] is no longer [i][b]Disorientated![/b][/i] [b]Gunman 2[/b] is no longer [i][b]Disorientated![/b][/i] [b]Gunman 3[/b] is no longer [i][b]Disorientated![/b][/i] [b]Gunman 4[/b] is no longer [i][b]Disorientated![/b][/i][/indent][i]Rock Hard:[/i] bonus 1 XP[/indent][/indent] Bumblebee swoops down and kicks Gunman 4 [indent][indent][b]Bumblebee[/b] recovers [color=yellow]+1 Energy[/color] [b][i]Float Like A Butterfly[/i][/b]: [color=yellow]-1 Energy[/color]; [b]Bumblebee[/b] is [i][b]Levitating![/b][/i] - Immune to ground-based attacks and effects [b]Bumblebee[/b] is currently [i][b]Inspired![/b][/i] (3/5) - [color=00aeef]+1 Defence[/color], [color=ed1c24]+2 Attack[/color] [b]Bumblebee[/b] is currently [i][b]Armoured![/b][/i] - [color=00aeef]+5 Defence[/color] [b]Gunman 4[/b] hit by [b]Bumblebee's[/b] melee attack for [color=ed1c24]8 Attack[/color], [color=00ccff]2 Defence[/color], [color=limegreen]4 Health[/color] lost. [b]Gunman 4[/b] is now [i][b]KO'd[/b][/i]! [b]Bumblebee[/b] gains 4 XP [i]Target incapacitated:[/i] bonus 5 XP![/indent][/indent] Heretic slices at Gungirl 2 [indent][indent][b]Heretic[/b] recovers [color=yellow]+1 Energy[/color] [b]Heretic[/b] is currently [i][b]Inspired![/b][/i] (3/5) - [color=00aeef]+1 Defence[/color], [color=ed1c24]+1 Attack[/color] [b]Heretic[/b] is currently [i][b]Weaponized![/b][/i] (2/2) - [color=ed1c24]+1 Attack[/color], attacks cause [i]Bleeding[/i] [b]Heretic[/b] misses [b]Gungirl 2[/b] with his melee attack.[/indent][/indent] Flare punches Gunman 1 [indent][indent][b]Flare[/b] recovers [color=yellow]+1 Energy[/color] [b]Flare[/b] is currently [i][b]Inspired![/b][/i] (3/5) - [color=00aeef]+1 Defence[/color], [color=ed1c24]+2 Attack[/color] [b]Gunman 1[/b] hit by [b]Flare's[/b] melee attack for [color=ed1c24]8 Attack[/color], [color=00ccff]2 Defence[/color], [color=limegreen]1 Health[/color] lost. [b]Gunman 1[/b] is now [i][b]KO'd[/b][/i]! [b]Flare[/b] gains 1 XP [i]Target incapacitated:[/i] bonus 5 XP![/indent][/indent] Brick escorts Hostages to safety [indent][indent][b]Brick[/b] recovers [color=yellow]+1 Energy[/color] [b]Brick[/b] is currently [i][b]Inspired![/b][/i] (3/5) - [color=00aeef]+2 Defence[/color], [color=ed1c24]+1 Attack[/color] [b]Brick[/b] is currently [i][b]Armoured![/b][/i] (3/3) - [color=00aeef]+5 Defence[/color] [b]Brick[/b] escorts 13 Hostages (based on [color=00aeef]Defence[/color]) to safety outside the bank - Hostage Health now 220 - Hostages Saved now 780 [i]Protector[/i]: bonus 13 XP[/indent][/indent] Sigma prepares [i]Incendiary Rounds[/i] [indent][indent][i]Incendiary Rounds:[/i] [b]Sigma[/b] is now [i][b]Primed[/b][/i]! Next attack will be AoE with heat-based damage and will cause [i]Burning[/i]. [i]Heavy Weapon:[/i] bonus 1 XP[/indent][/indent] Clutching at their heads the gunmen drop their weapons and start to look around in confusion. [indent][indent] [b]Gunman 2[/b] is no longer [i][b]Mind Controlled[/b][/i]! [b]Gunman 2[/b] becomes neutral to the heroes. [b]Gunman 2[/b] is now [i][b]Disarmed[/b][/i]! [color=ed1c24]-4 Attack[/color] [b]Gunman 2[/b] is now [i][b]Disorientated[/b][/i] for two turns! [color=00aeef]-1 Defence[/color] [i]Target incapacitated:[/i] bonus 5 XP for all opponents! [b]Gunman 3[/b] is no longer [i][b]Mind Controlled[/b][/i]! [b]Gunman 2[/b] becomes neutral to the heroes. [b]Gunman 3[/b] is now [i][b]Disarmed[/b][/i]! [color=ed1c24]-4 Attack[/color] [b]Gunman 3[/b] is now [i][b]Disorientated[/b][/i] for two turns! [color=00aeef]-1 Defence[/color] [i]Target incapacitated:[/i] bonus 5 XP for all opponents![/indent][/indent] Seeing no further threats nearby the 11 remaining Hostages all run for the doors, escaping the bank out into the street where they are quickly intercepted by the police for debriefing and hot chocolate. [indent][indent][i]Hostages Saved:[/i] bonus 11 XP for all heroes![/indent][/indent] Quickly moving forwards Nightingale carefully inspects the two remaining hostiles, neither of whom in their dazed states try to stop her examination of them. [indent][indent][b]Nightingale[/b] is currently [i][b]Inspired![/b][/i] (3/5) [color=ed1c24]+1 Attack[/color], [color=00aeef]+1 Defence[/color] [b]Nightingale[/b] examines [b]Gunman 3[/b] [b]Nightingale[/b] examines [b]Gunman 3[/b][/indent][/indent] [center][b][/b][/center] XP Awarded:[list] [*][b]Rocksmith:[/b] 55 XP - [i][b]LEVEL UP![/b][/i] [b]Rocksmith[/b] is now [b]Level 2[/b]! 5 Skill Points awarded. XP required for level 3: 100 [*][b]Bumblebee:[/b] 67 XP - [i][b]LEVEL UP![/b][/i] [b]Bumblebee[/b] is now [b]Level 2[/b]! 5 Skill Points awarded. XP required for level 3: 100 [*][b]Flare:[/b] 70 XP - [i][b]LEVEL UP![/b][/i] [b]Flare[/b] is now [b]Level 2[/b]! 5 Skill Points awarded. XP required for level 3: 100 [*][b]Brick:[/b] 95 XP - [i][b]LEVEL UP![/b][/i] [b]Brick[/b] is now [b]Level 2[/b]! 5 Skill Points awarded. XP required for level 3: 100 [*][b]Heretic:[/b] 54 XP - [i][b]LEVEL UP![/b][/i] [b]Heretic[/b] is now [b]Level 2[/b]! 5 Skill Points awarded. XP required for level 3: 100 [*][b]Sigma:[/b] 52 XP - [i][b]LEVEL UP![/b][/i] [b]Sigma[/b] is now [b]Level 2[/b]! 5 Skill Points awarded. XP required for level 3: 100[/list] [hr] [indent][indent][b]Callsign:[/b] Gunman [b]Role:[/b] [color=gold][b]Flanker[/b][/color] [b]Power Origin:[/b] [b]Power Set:[/b] Pistol Shot [b]Abilities:[/b][list][*][i]Full Auto:[/i] - [color=ffff00]Energy Cost: 4[/color] [sup]The Gunman opens fire with everything he has, emptying his clip into the crowd. All enemy targets suffer an attack at [sup]1[/sup]/[sub]2[/sub] the Gunman's [color=ff0000]Attack[/color] rating which can be defended against as normal and inflicts the [i][b]Out of Ammo[/b][/i] status effect, forcing him to reload on the following turn.[/sup][/list][b]Traits:[/b][list][*][i]Mind Controlled[/i] [sup]The Gunman has been mentally dominated by the Gungirls in some way and is being forced against his will. Gunman gains [b]Mind Controlled[/b] status effect and cannot stop fighting until Gungirls have been incapacitated.[/sup] [*][i]Cover Bunny[/i] [sup]The Gunman knows that when facing heroes its best to keep your head down. He gains [color=00ccff]+2 Defence[/color] against ranged attacks.[/sup][/list] [b]Callsign:[/b] Gungirl [b]Role:[/b] [color=red][b]Blitzer[/b][/color] [b]Power Origin:[/b] [b]Power Set:[/b] Shotgun [b]Abilities:[/b][list][*][i]Escape:[/i] - [color=ffff00]Energy Cost: 0[/color], may only be triggered while opponents are [i][b]Disorientated[/b][/i]. [sup]All Gungirls currently in play immediately leave the combat area, recover all health and Energy,m clear all status effects and may no longer be targeted by any attacks or abilities. All opponents receive 20 XP if this ability is triggered.[/sup] [*][i]Smoke Bombs:[/i] - [color=ffff00]Energy Cost: 6[/color] [sup]The Gungirl tosses a homemade smoke bomb into the middle of the room, inflicting the [i][b]Disorientated[/b][/i] status effect which reduces [color=ff0000]Attack[/color] and [color=00ccff]Defence[/color] by 1 on everyone, even herself. This status effect lasts for two turns before the smoke clears.[/sup][/list][b]Traits:[/b][list][*][i]Shotgun Blast[/i] [sup]The Gungirl's shots can hit a wide area, but are slow to fire. Each attack is treated as AoE hitting all heroes in the room, but inflicts the [i][b]Out of Ammo[/b][/i] status effect, forcing her to reload on the following turn.[/sup][/list] [indent][indent][indent][color=red][b]Gunman 1[/b][/color] [color=6ecff6][b]Gunman 2[/b][/color] [b]Stats: [color=00ff00]0[/color] / [color=00ccff]2[/color] / [color=ff0000]3[/color] Stats: [color=00ff00]10[/color] / [color=00ccff]1[/color] / [color=ff0000]0[/color][/b] [b]Energy: [color=yellow]0[/color] Energy: [color=yellow]0[/color][/b] [color=6ecff6][b]Gunman 3[/b][/color] [color=red][b]Gunman 4[/b][/color] [b]Stats: [color=00ff00]10[/color] / [color=00ccff]0[/color] / [color=ff0000]0[/color] Stats: [color=00ff00]4[/color] / [color=00ccff]2[/color] / [color=ff0000]4[/color][/b] [b]Energy: [color=yellow]0[/color] Energy: [color=yellow]0[/color][/b]][/indent][/indent][/indent][/indent][/indent] A large group of hostages are being cared for by the police and paramedics. While a few were slightly wounded in the crossfire their injuries have already been dealt with by the team, although some are showing signs of PTSD and a couple are already calling their lawyers to enquire about suing the bank for endangering their lives. One attractive young woman seems to be taking the opportunity to get the telephone number of every cute guy in uniform she can see, while a couple of attractive men are doing the samke for the female police officers. [indent][indent][indent][indent][indent][color=limegreen][b]Hostages[/b][/color] [b]Stats:[/b] [b][color=00ff00]0 (1000 Saved)[/color] / [color=00ccff]0[/color] / [color=ff0000]0[/color][/b] [b]Energy:[/b] [color=yellow]0[/color][/indent][/indent][/indent][/indent][/indent] Several dead bodies are lying around the room, obviously gunned down by the hostiles. Now that the shooting's stopped the heroes can also see a large pile of money bags which have been piled up in the corner behind the bank counter, ready to be transported out of the building. It looks like the villains left without taking their loot with them. [hr] Recover [color=Yellow]+1 Energy[/color] Nightingale is currently [i][b]Inspired![/b][/i] (3/5) [color=ed1c24]+1 Attack[/color], [color=00aeef]+1 Defence[/color] [b]Action:[/b] [i]Crime Scene Examination[/i] [hr] [@rush99999] [url=http://www.roleplayerguild.com/posts/2753709]Rocksmith[/url] [color=limegreen]Action Complete[/color], [color=limegreen]Action Complete[/color] [@SimplyJohn] [url=http://www.roleplayerguild.com/posts/2753858]Bumblebee[/url] [color=limegreen]Action Complete[/color], [color=limegreen]Action Complete[/color] [@Eklispe] [url=http://www.roleplayerguild.com/posts/2754466]Flare[/url] [color=limegreen]Action Complete[/color], [color=limegreen]Action Complete[/color] [@knighthawk] [url=http://www.roleplayerguild.com/posts/2754600]Brick[/url] [color=limegreen]Action Complete[/color], [color=limegreen]Action Complete[/color] [@GodOfWar] [url=http://www.roleplayerguild.com/posts/2754807]Heretic[/url] [color=limegreen]Action Complete[/color], [color=limegreen]Action Complete[/color] [@Behemoth542] [url=http://www.roleplayerguild.com/posts/2755897]Sigma[/url] [color=limegreen]Action Complete[/color], [color=Orange]Awaiting Action[/color]