Rocksmith trains and gains a new ability [indent][indent][b]Rocksmith[/b] recovers [color=yellow]+1 Energy[/color] [b]Rocksmith[/b] learns the [i]I Am The Walrus[/i] ability [b]Rocksmith[/b] gains [color=00aeef]+1 Defence[/color] [b]Rocksmith[/b] gains [color=ed1c24]+1 Attack[/color] [b]Rocksmith[/b] gains [color=00ff00]+5 Health[/color][/indent][/indent] Sigma trains and gains a new ability [indent][indent][b]Sigma[/b] recovers [color=yellow]+1 Energy[/color] [b]Sigma[/b] is currently [i][b]Primed![/b][/i] - Next attack will be AoE with heat-based damage and will cause [i]Burning[/i]. [b]Sigma[/b] learns [i]Bullet Barrage[/i] ability [b]Sigma[/b] gains [color=00aeef]+1 Defence[/color] [b]Sigma[/b] gains [color=ed1c24]+2 Attack[/color][/indent][/indent] Bumblebee trains and gains a new abilities [indent][indent][b]Bumblebee[/b] recovers [color=yellow]+1 Energy[/color] [b][i]Float Like A Butterfly[/i][/b]: [color=yellow]-1 Energy[/color]; [b]Bumblebee[/b] is [i][b]Levitating![/b][/i] - Immune to ground-based attacks and effects [b]Bumblebee[/b] is currently [i][b]Inspired![/b][/i] (4/5) - [color=00aeef]+1 Defence[/color], [color=ed1c24]+2 Attack[/color] [b]Bumblebee[/b] is currently [i][b]Armoured![/b][/i] - [color=00aeef]+3 Defence[/color] [b]Bumblebee[/b] discovers three heavily armed SWAT Officers currently entering the building through a roof entrance. As they spot the Hero they give her a quick salute, showing respect for the good job clearing out the civilians without any casualties. [b]Bumblebee[/b] hears a door slam shut down the hallway, but decides not to head away from the rest of the team without backup. [i]Investigator:[/i] bonus 10 XP! [b]Bumblebee[/b] learns the [i]Sting Like A Bee[/i] ability [b]Bumblebee[/b] learns the [i]Afterburners[/i] ability [b]Bumblebee[/b] gains the [i]Padded Flightsuit[/i] trait[/indent][/indent] Heretic searches for evidence [indent][indent][b]Heretic[/b] recovers [color=yellow]+1 Energy[/color] [b]Heretic[/b] is currently [i][b]Inspired![/b][/i] (4/5) - [color=00aeef]+2 Defence[/color], [color=ed1c24]+1 Attack[/color] [b]Heretic[/b] discovers several video cameras set high on the walls of the bank. Most of them appear to have been blasted apart by weapon's fire either during the gunfight or prior to the team's arrival, but one is still working. [b]Heretic[/b] quickly heads into a back room and finds the security station. [b]Heretic[/b] removes the DVD recordings of everything that happened this morning in the bank, not much good for now but maybe analysing them back at base would be useful later. [b]Heretic[/b] notices several of the other cameras around the building appear to have ceased functioning as well, including the safety deposit room, the vault and the back alley behind the bank. The cameras in the garage are still operational, showing a couple of heavily armoured trucks parked up idly. [i]Investigator:[/i] bonus 10 XP! [b]Heretic[/b] learns the [i]Unconfined Rage[/i] ability [b]Heretic[/b] gains the [i]Unhallowed Presence[/i] trait [b]Heretic[/b] gains [color=ed1c24]+1 Attack[/color][/indent][/indent] Flare attempts to track Gungirls [indent][indent][b]Flare[/b] recovers [color=yellow]+1 Energy[/color] [b]Flare[/b] is currently [i][b]Inspired![/b][/i] (4/5) - [color=00aeef]+2 Defence[/color], [color=ed1c24]+1 Attack[/color] [b]Flare[/b] discovers a rear door leading into a corridor with three entrances and a staircase leading upwards. One of the entrances is clearly marked 'Garage' while another is a fire escape leading out into the back alley. The alarm on the fire escape has not been triggered. [i]Investigator:[/i] bonus 10 XP! [b]Flare[/b] learns the [i]Fireball[/i] ability [b]Flare[/b] gains the [i]Flame Body[/i] trait [b]Flare[/b] gains [color=00ff00]+5 Health[/color][/indent][/indent] Nightshade interviews the Gunmen, trains and gains new traits. [indent][indent][b]Nightingale[/b] recovers [color=yellow]+1 Energy[/color] [b]Nightingale[/b] is currently [i][b]Inspired![/b][/i] (4/5) [color=ed1c24]+1 Attack[/color], [color=00aeef]+1 Defence[/color] [b]Nightingale[/b] discovers nothing from the Gunmen, they were just in the wrong place at the wrong time following the Gungirls' orders. They'd never met or seen the girls before and had no idea who they were. One of the men had a very obvious erection, and kept commenting on how sexy the girls had looked together. Nightingale gave him a sedative to make sure he didn't cause any trouble. [b]Nightingale[/b] gains the [i]Driven[/i] trait [b]Nightingale[/b] gains the [i]Healing Hands[/i] trait [b]Nightingale[/b] gains [color=ed1c24]+1 Attack[/color][/indent][/indent]