[quote=@Genni] [@knighthawk] You've only mentioned Brick taking one action IC so far, but should I take it that he's also [i]Trained[/i] to gain his two new skills? Also, I edited the report entry after Brick's search to note that he found three loaded [i][b]Pistols[/b][/i] and a [i][b]Smoke Bomb[/b][/i] left behind by Gungirl 1. At the moment Brick would be carrying these items but can pass any of them to the other party members at any point without having to spend an action. While held the [i][b]Pistols[/b][/i] give this ability:[list][*][i]Pistol[/i] - [color=ffff00]Energy Cost: 1[/color] [sup]The Hero draws a pistol, gaining the [i][b]Armed[/b][/i] status effect which replaces their own basic [color=ff0000]Attack[/color] rating[sup]1[/sup] with a rating of [color=ff0000]4[/color] and disables all abilities which would normally require targeting an opponent. Abilities which target a friend are unaffected. During their turn an [i]Armed[/i] Hero may choose to use a [i][b]Full Auto[/b][/i] attack, emptying their clip into their opponents. All enemy targets suffer an attack at [sup]1[/sup]/[sub]2[/sub] the Hero's [color=ff0000]Attack[/color] rating which can be defended against as normal and disables the [i][b]Armed[/b][/i] status effect, forcing the Hero to discard the pistol.[/sup][/list] While held the [i][b]Smoke Bomb[/b][/i] gives the ability:[list][*][i]Smoke Bombs:[/i] - [color=ffff00]Energy Cost: 2[/color] [sup]The Hero tosses a homemade smoke bomb into the middle of the room, inflicting the [i][b]Disorientated[/b][/i] status effect which reduces [color=ff0000]Attack[/color] and [color=00ccff]Defence[/color] by [sup]1[/sup]/[sub]3[/sub] (rounded down) of the Hero's [color=ff0000]Attack[/color] on everyone, even themselves. This status effect lasts for two turns before the smoke clears.[/sup][/list][indent][indent][indent][sub][i]1 - Basic Attack rating is the rating which appears on the Hero's CS, before any buffs or debuffs are applied. Any status effects already affecting the Hero would remain, unless they were directly linked to the Hero's usual weapon, such as Sigma's [/i][b]Primed[/b][i] status effect which affects the ammunition he's currently loaded with. As a side-sidenote, if Sigma used his [/i][b]'Incendiary Rounds'[/b][i] ability while [/i][b]Armed[/b][i] with pistol, the pistol would gain the [/i][b]Primed[/b][i] status effect if he wanted it to be, otherwise he could discard the [/i][b]Armed[/b][i] status effect in favour of switching to his basic Attack instead. Similar rule applies for all other weapon-based skills.[/i][/sub][/indent][/indent][/indent] [/quote] Yes, assume he has trained as well. As his upgrade to his power and his trait are both passive, there isn't much to say about them until they are put to use. Just to check, Brick picks up the gun, gining armed andsetting is attack to 4, he then uses stone skin for weaponized to raise his attack by 5 from 4 to 9, or does armed supersede weaponized?