[quote=@Genni] With that I take it he'd actually be inside the wall? If that's the case I'd have to say it'd be an ability which would need to be triggered when he wanted to enter the wall, as this would take time and leave him possibly vulnerable for a few seconds while he did his [i][b]Merging[/b][/i]. Only a cost of 2 Energy though, since it's a simply action. I'd also say [i][b]Merged[/b][/i] would cancel the [i][b]Armoured[/b][/i] and [i][b]Weaponised[/b][/i] status effect, since Brick would now be part of the wall rather than pulling parts of it away to upgrade himself. To counter that, [b][i]Metamorphic Rock[/i][/b] would be automatically expanded to include [i][b]Merged[/b][/i] so when exiting the wall Brick could choose to take a cheap action to bring part of it with him. He could also choose to use [b][i]Metamorphic Rock[/i][/b] to enter a suitable surface, but since Rock Walk would be cheaper anyway there wouldn't be much point. There will be times when I may allow an AoE to still target Brick while he's using this ability, but this will only be when it's situationally appropriate. For instance, a burst of fire strong enough to damage the building, a psychic attack which would be able to target Brick mentally rather than physically, a magical attack with the ability to target extradimensional opponents, etc. I'll give you hints when that's likely to happen though, so as not to leave you at a disadvantage. No problem with that. Simple entrapment would cost 2 Energy. As an upgrade to Gopher Hole you could either spend Skill Points to add the effect to the existing power increasing its cost to 3 Energy, or take Snake Bite as a separate power with a cost of 4 Energy. Since this would alter the effect of [i][b]Snake Bite[/b][/i], if you'd taken that as an upgrade to [i][b]Gopher Hole[/b][/i] then [i][b]Grave Plot[/b][/i] would have to be a separate power with a cost of 7 Energy, or 5 Energy if you put a timer on it (3 turns?) If [i][b]Snake Bite[/b][/i] was taken as a separate power then [i][b]Gopher Hole[/b][/i] could be upgraded with this ability instead, increasing its cost to 6 Energy, or 4 Energy with a time. Either way there may be times when an opponent will be able to escape the 'grave' early through some special ability or technique. This would have to be taken as an upgrade to [i]Grave Plot[/i], since it'd be too powerful to have on its own, and would increase the cost to 9 Energy, or 7 Energy with a timer. Alternatively [i][b]Grave Plot[/b][/i] and [i][b]Tombstone's[/b][/i] costs could be reduced by 2 Energy each if you granted the captive a Defence bonus while they were trapped underground. [hr] [/quote] Okay, so just to check: Gopher hole->grave plot->boot hill (AoE grave plot) \Snakebite->tombstone->killing field (Aoe tombstone) If I add the bonus to defense for grave plot, it wont apply against the damage from tombstone, right? It would seem like shooting myself in the foot to protect them from my own attack... I got it, People in tombstone count as 'merged' to grant protection versus most AOE attacks similar to your suggestions for his 'rock walk' ability but they cant move from their spot. [quote=@Genni] While we're waiting on [@Behemoth542] the team have a couple of decisions to make. Firstly, do they want to keep Nightingale on the team, or would they like to switch her out at this point for Nightbeast or Fandancer? Second, the front of the bank is well covered by the police but Flare discovered a rear corridor leading to the garage, the back alley, a staircase leading up and a third unmarked doorway. The team can head for any of these five routes in pursuit of the Gungirls and the information gained from the [url=http://www.roleplayerguild.com/posts/2761693]investigations[/url] should give clues as to where they should go next. [/quote] I vote for nightbeast, hot girl on girl action with deep penetration... of claws, that is.