Right now, the title for the role play is [i][b]A Crown for a King[/b][/i], or perhaps I'll name it [i][b]Of Kings and Queens[/b][/i], I'm not 100% right now. Or maybe [i][b]Isle of Dracos[/b][/i], like my old RP; that'd give me a name for the continent too. It will take place on a continent that is yet unnamed, but divided into 4 regions: [b]Asgeir[/b], the mountainous northern realm, where it is cold; [b]Eastmarch[/b], the eastern province of rolling plains and forests; [b]Vessex[/b], the western province, a rocky and stormy land; the [b]Sandsea[/b], a southern region known for its hot and barren-like landscape. This continent had natives, but they were conquered by a great Empire long ago (like the Roman occupation of the British Isles). This empire eventually lost its grasp and collapsed, leading to the formation of several kingdoms throughout the continent, which warred for quite some time. Eventually, one of the kingdoms managed to unite all of the other kingdoms and established a single kingdom, establishing a capital at Stormhold - which lie in the center of the continent. Fast forward a few generations, and that's where we are. For some reason, two groups are forming: those loyal to the King, and those who are not. I just need to find a really, really good reason to make the players fight. Maybe the loyalists have family members married into the royal family, so the King treats them better, while he treats the rebels a little worse (offers no support, increased taxes, etc). The rebels decide to secede, so the King leads an army north to deal with them, then we go from there.